Idea: Clos/immunity useable under 10% hp

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#0 - Jan. 20, 2009, 8:14 p.m.
Blizzard Post
Fact.
1. This rogue/mage/dk/pala nerf won't help locks a bit surviving the dmg they put out, but this world of melecraft has to be balanced someway or another.
2. Clos was introduced in the game for one reason and only.. rogues had always killed dot users.. BUT they also died by our dots after they have killed lock/sp.. and that is why they give the rogues clos .

Now i know those skills will never be removed from game.. but why should they be used as offensive ablity? .. use it when u have 90% hp.. get "clean" for 5 sec.. nuke as hard as u can.. and when u are again vulnerable.. your target is either dead or has 3k hp left.

Thas is just retarded.

Clos/ib/blbble/antimagic shell should be use only below 10%, not as antimagic shield "i dont care what is going on around me for 5 sec " tipe of spell.

They should be use as "oh snap" skill not as .. "pop that skill and nuke "

And about the pve implications.. keep im mind that most classes dont have bubble ib clos magicshell etc and still survive pve encounters
#13 - Jan. 20, 2009, 2:51 p.m.
Blizzard Post
While we do ask for, and appreciate, constructive feedback - threads asking for the nerf of other classes or their abilities is not what we had in mind with that. There are plenty of good threads in this forum, even on the first page, where players are posting in a nice and constructive manner. This thread, however, is quickly derailing into a "nerf x" thread and as such is being locked.

Please keep this in mind when posting threads and/or comments. It is such a shame if/when potentially good threads end up getting locked due to trolling or off-topic posting.