2/2 Imp Spell Damage Coefficient Hotfix

#0 - Feb. 2, 2007, 1:30 p.m.
Blizzard Post
We have implemented a hotfix that temporarily removes the Warlock Imp’s spell damage coefficient as it was performing far in excess of our intention. This will remove any spell damage bonuses from improving the Imp’s attacks.

We are currently on schedule to be implementing the correct values with the next patch. While we are able to effectively block the spell damage bonus with a hotfix it will require a client side patch to input the intended spell damage bonus the Imp is receiving.
#128 - Feb. 26, 2007, 5:44 p.m.
Blizzard Post
The spell damage coefficients have been reapplied to the imp, but they are obviously lower than before.

In regard to the improved firebolt, this was a design change that was backlogged for a while because of the nature of the casting time.

This talent has not been working correctly for a long time for a basic reason. The game simply doesn't recognise the ability to reduce this casting time below 1.5 seconds. It's a tech limitation that imposes a barrier at 1.5 second cast time. The talent was originally coded to reduce casting to less than 1.5 seconds and the game basically gets confused, which is why the first point worked, but the second point didn't apply the appropriate reduction.

At this time, we can't change the mechanics to support a reduction to a 1 second cast time, so the talented reduction was changed from .5 seconds per point, to .25 seconds per point. So, at the least, the second talent point has an effect, rather than doing almost nothing at all. Yes, it is something of a workaround fix, but we're limited in our options to make the talent work as originally designed.