#0 - Sept. 12, 2008, 6:39 p.m.
Q u o t e:
I have a MB question. And I know this thread is gonna turn into troll city in just a few moments. As I understand from reading about MBing in these threads is that the golden rule is, "one key or mouse click = 1 action." So on my char here I press 4 and I cast frostbolt. Now someone who has 5 instances of WoW open on one comp presses 4 and he gets 5 frostbolts. That would be 1 key press and 5 actions. I haven't read that far into it but I have heard they need some kind of addon or app to broadcast a key to each window. So while I hit 4 I get one and he gets 5. I don't get. I'm sorry Belfy but I had to understand the feelings about this because I had never seen it presented this way.
Q u o t e:
I have yet to see an explanation for this that convincingly shows how this is not automation.
Q u o t e:
Ahhh, thanx. That is indeed the first comprehensive definition I've seen. So, perhaps now you can explain why this isn't either an exploit or a serious form of OP play, especially in a BG.
Please see if you can do so with a focus on one player (with one character) vs. one player (with multiple characters). Because that's where the outrage comes from. Every other form of focus is a form of situational study. Things might happen that way but you would also need to provide data to show that these other situations actually do form a significant block of situations. Behaviorally, the BGs are still one player vs. one player for the most part even when they seem to move about in mobs. They just aren't capable of forming ad hoc groupings on the fly.
Technical hair splitting in the form of a definition or series of definitions that continue to allow one PLAYER to routinely overpower another PLAYER just aren't convincing as answers. We can agree that an exceptional or perhaps highly experienced player is likely to find ways to overcome the multiboxing player but most of us, by definition, are average. And us average folk just can't seem to deal with them in the BGs.
We can agree on something else, perhaps, too. Its actually the BGs that are broken. I really don't want to deny multiboxers access to solo play and the delights they seem to find from multiboxing but I'm also sufficiently tired of routinely being OPed by them in BGs to be willing to push to ban the practice unless a different fix can be found.
Q u o t e:
/yawn
The fact is, however much the BG is designed for grp vs grp play, it truthfully is much more often a case of a motley crew of folks who may or may not have the same activities in mind when they enter.
Farm honor? Capture strategic objectives? "Win" (or lose) as fast as possible to get whatever bonus honor and move on?
So, the essential fact is that more often than not, one player is expecting to deal with folks who are not particularly interested in perfectly coordinated attacks... suddenly coming face to face(s) with a multi-boxed group is a very rude wake up.
I could see the argument rationalizing multiboxing being allowed in BGs making sense if the majority of the time one would expect to face a coordinated group of 5 (or more) but that simply does not happen very often. (I have actually been spending some time in BGs of late and know that what I say is true.)
In fact, if it WERE a commonplace thing to see coordinated groups, folks would see multi-boxing as the free honor as it would in that case be as we all know that a coordinated group of 5 would beat a single player (controlling however many characters they like) every time.
Q u o t e:
Then we have an intransigent disagreement. You insist on focusing on the characters rather than the players without further explanation beyond extending character-based explanations (explanations I believe to be challengeable, btw, but its irrelevant here). Why do the players not matter?
Q u o t e:
Either
Change the way BGs are handled to allow premades to be more easily made as iirc the whole reason they were disabled was due to long queues which should have become fairly moot point with the formation of battlegroups for pvp instanced purposes (as this would alter the expectation of one player to face coordinated groups)
Or
Disallow multi-boxing in BGs
Q u o t e:
They do.
My Blue friend and I cannot have a meaningful discussion if s/he insists on talking about characters and I insist on talking about players UNLESS...
we can establish a useful (for purposes of this discussion) linkage between the two.
So far there just isn't one. We're (hopefully) working on it.
Q u o t e:
Once again it doesn't address the outrage of being effectively one-shotted by a single player because that player is issuing simultaneous commands to multiple characters. From the point of view of the average player exposed to it, the game mechanics of this are seriously unbalanced.
You appear to be citing theory about the mechanics of game balance and yes, thats pretty much how you try to design games. Almost every time I watch it happen as a practical matter the one multiboxer is hugely OP because the Players in the BGs just don't conform to the intended mechanics for a long list of reasons. Multiboxing is only one of the issues that emerges from this disconnect.
If your players refuse to conform to your intended mechanics does Blizz change the game? I've watched them do it repeatedly...
Q u o t e:
How significant the gains/penalties will be may tend to skew towards gains rather than penalties because I'd guess that a multiboxer will tend to have better equipment and a faster internet connection than average but its only a guess.
Q u o t e:
You've also highlighted the absurd nature of rogue imbalance, with sap spam, blind, cloak, CS/KS, gouge, etc. No other class can disrupt so many other players so often, with on demand nigh-immune mitigation, escape mechanisms, and of course the decision when to leave the relative safety of stealth.
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Mal's a GM. Not a CM. Big difference.
Q u o t e:
The only reason I care at all is that the multiboxing player has a significant advantage over this player in the BG, the advantages I see can hardly be called questionable. Your reliance (once again) on dragging in other players to create an assertion that the advantages are "questionable at best" is true under your scenario but is outside the scope of the discussion under mine. We aren't resolving the matter of why you seem to feel characters are at least a matter of equal consideration with players in the game dynamics.
Q u o t e:
With blizz caving in to pve - pvp it will not be long ( IMO ) that you will see MB against TOS ..
Everyone that is against MB please post in suggestions and remember " squeaky wheel gets the oil "
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It was a potshot at rogues, yes. I really dislike their mechanics, my apology.
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I guess I don't understand the way multiboxing works - so you fear the leader of these warlocks... won't the rest of them still apply their DoT's when he starts whacking the CoA and Corruption keys? No facing requirement, and presumably before you have them all out of range? I'm guessing they will still follow the discombobulated leader but be fully functional.
Q u o t e:
Where they don't, which seems to be the case in most pug BGs, the advantage is overwhelming. Which takes us back to the one player vs. one player scenario...the one you won't address.
Q u o t e:
I am as frustrated in trying to get this concept across as you are in asserting that you don't understand it.
I for sure don't understand why that is either.
We just aren't posting about the same things...
Q u o t e:
This thread is still going on?