#0 - Sept. 12, 2008, 1:42 a.m.
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Belfaire I demand you fix this immediately or I shall take my talbux elsewhere.
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Thank you Belfaire.. Noticing the pings down around the 150's again!
Any chance you can divulge some details as to what was wrong? (I'm a techie and really curious). I assume you can't, but alas, I'll ask anyways =)
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I blame all the transfers over from PVE servers. We're just too darn popular.
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Sorry, it was fixed for about 5 minutes, and now it's back to being very unstable and very unplayable, at least in the Sunwell instance.
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Any sort of update? We're keeping folks around hoping the server will stabilize enough try for the kill.
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If this is directly related to the pve to pvp transfers here,
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grats on server second thoridal, SC.
bump because this is the THIRD day in a row of unplayable/unacceptable lag. People on the server are blaming transfers because the day they opened is the day this awful lag started... speaking of which why are transfers to malganis still open?
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The transfers have been the cause of lag on Mal'Ganis for a long time now. We get free transfers off this server every 2 weeks, and you can tell me that transfers are not causing problems?
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3000+ lag at the moment in Outlands. Extremely difficult to just get simple quests done.
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All that lag made Kara interesting.
We wiped on trash :<
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Can you please tell us why the server is so bad? And how you are going to address the issue of the 30000 horde and 7000 alliance on Mal'Ganis? That number is too high, will you be offering free transfers to the horde to try and even up the odds for the alliance? And will all this lag count towards a few free days for us?
EDIT: GM's please ignore my first rant, no coffee + little sleep = Grumpy Mage.
EDIT #2: Had to change the numbers of alliance and horde.
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And could you tell me the pop on Mal'Ganis?
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struggling to even connect to the realm
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This is Mal'ganis, we have problems from the server screen, to char screen, to in game, to instances. The only thing we don't have a problem with is logging off, infact its so efficient that it happens even when we don't want it to.
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You're exactly correct...
Not that it matters but I'm a system architect for a fortune 500 company, so I know a few things. I'm betting they didn't make the appropriate hardware upgrades to handle the PvE to PvP transfers. Resulting in the horrific latency issues everyone is experiencing. Pre PvE to PvP we usually had 3/400 in queue at peak hours, now there is none, I haven't seen a locked realm since the changes. Most likely they opened the amount of connections to the server to queue's didn't reach 2000+ during peak hours.
Tell the Techs nice try but this time they can't white lie their way out of this issue.
P.S. I'd suggest you either open up transfers to a US based Realm or start offering us credit to our accounts because we can't enjoy our playing experience.
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Another rough night for Mal'ganis...
Tried playing some arena, but it was unplayable. I can't even properly AFK in Shat!
I know you're working on it, but I felt like I had to add my two cents :)
Here are some specifics:
1. Transfer Aborted: Instance Not Found errors while trying to join arena matches.
2. Bad pings all around. I'm generally at 100-150, experiencing ~600 since this mess began.
3. General lag all over, old world, new world, everything.
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This is getting ridiculous. Every freakin' night. I'm SO SURE it has NOTHING to do with PvE transfers...yeah right?
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Let's see the numbers.
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Are there any other realms having trouble like ours?
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I think i speak for everyone on mal'ganis when i say that this is ridiculous. i don't play this game so i can sit and glitch around and forced to do nothing. just fix it, there are a thousand ways to lower the population through splitting up the servers and here's an idea FREE TRANSFERS OUT OF THIS TERRIBLE SERVER!!!! plus, why are transfers even available on this broken excuse for a realm?
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Good news, the majority of us feel like we're being left in the dark, just some more precise updates rather than "our realm technicians are looking into it" would be spectacular :).
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Clearly the lag issues are population load related, as they only become problematic at peak hours. Perhaps until the root problem is solved a hard cap queue is in order? IMO it would be better for 5k players to play at 100ms than 10K at 3K ms. (arbitrary numbers obviously)
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It's hard to think that if you're making money on the server being this laggy by people transfering off, that you'd be ready to fix this asap.
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I'd really rather not transfer off. We've already lost one of our main raiders. M'G hasn't even been down for maitnance which is suprising if this is being fixed.
Is there seriously nothing that can be released to at least make us think you might half way be doing something to fix this?
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You have to understand that when the server population jumps a lot over night, and now there are people running around that are worse than me (seriously BAD) and suddenly stuff becomes unplayable, long time mal'ganis players are going to be really unhappy.
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I don't believe it's related to transfers either infact I believe its very unlikely...but I don't think you can say for sure that it has nothing to do with transfers since you're not really sure what the cause of the issue is yet.
I don't think the people that believe it has something to do with transfers are going to believe you until the issue is fixed and you post the actual cause.
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Are you saying there's no correlation between the amount of people logged on and the latency?
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Given the timing of when the server started to loose stability it would be completely fallacious to say that transfers in had nothing to do with it.
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To be blunt: this situation, as you probably know, will get a lot worse in Nov. with the expansion
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Did you come up with this deduction all by yourself Sherlock.....or did Watson help you out?
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I am just concerned with what i see as massive migrations to what might be described as "Mecca" servers in recent days and the ramifications that it will have on the population of WoW as a whole.
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Why haven't there been any queues since this started happening?
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Are we going to be given an ETA on when this magical fix is going to take place?
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Also, I have no idea why you bother responding to people so often saying that the problem has nothing to do with transfers. You should ignore these people, since they obviously didn't read your first post so chances are won't read any of your others.
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Did not know humor was inappropriate, was trying to bring some to this thread, make people laugh a little maybe get there minds of the fact that for the last week all they can do is log in and stand in major city's. then log out and be upset that nothing has been done..... guess i will refrain from humor from now on and just be angry.
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Hesitant to log in would create lower pop, not unchanged, at least in my mind.
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Going on over a week now of not even the SLIGHTEST fix on this issue? ... really?
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we should be compensated
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I commented before on this but let me say it again for those of you who may have missed it. The Game Master Department has no influence over if or when compensation for this unexpected issue will be offered. If compensation is offered it won't happen until after the issue has been resolved, certainly not while it is ongoing. If compensation is offered it may be announced on your realm forum or the general forum but it is more likely that it will simply be added to your account. You can check if time was added by visiting the Payment History section of the Account Management site.
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- or admit that its population limits unlocked because transfer greed.
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Cant Blizzard just ... make the transfers go back .... and give them their money back for 1 day ... and see if it works??? .... Just a theory.
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This has absolutely positively nothing to do with transfers.
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Can we get an explanation then of what it is? Besides "it's complicated". Those of us who play WoW this much tend to be strong enough in the technology department to understand "complicated".
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If this is nothing to do with xfers or to many people while only during primetime that is what i do not understand
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Please explain how this is a software issue then, since that hasn't changed since last week either.
I was willing to believe that there could be a failed hardware component. A random software bug that only affects one realm and isn't in any way related to the only thing that's changed on the realm is a bit harder to swallow.