"It's still just beta!" -- Shuddup.

#0 - Sept. 10, 2008, 1:33 p.m.
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Am I the only one sick of people saying "Stop whining about X change! The expansion is still in beta!"

Okay mouth breathers, what do you want people to do? You complain about things while they're in beta so that they don't end up in live release. Also, did you just buy this game over the summer? Once the players start play testing things, they don't tend to change very much. Talents/abilities may get tweaked, but most "features" remain as they are.

Stop with the "It's still beta!" crap. Lots of things were "just in beta" that ended up getting implemented exactly as they were. Lolsand anyone?

NOTE: A lot of people are taking the angle that I'm complaining about class balance. I'm not. I'm talking about game features - hence my reference to the Silithus Sand. Every PvP'er in the game complained about what a stupid idea it was and that it would completely fail. All the fanboys and Devs told us "It's still in beta! You have no idea! Wait until it goes live." Well it went live, and it still sucked. So don't tell us not to ask for things to change while they're in beta.
#74 - Sept. 10, 2008, 4:45 p.m.
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There is an inherent difference between complaining about current changes, and providing constructive and productive feedback on current changes in order for them to be made better.

While the line can sometimes be blurred, having distinct and clear points of focus of discussion on changes helps us work on adjusting changes far more than just blanket statements of dislike.
#88 - Sept. 10, 2008, 5:13 p.m.
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Q u o t e:


To be fair, sandlol did suck.


To also be fair, that zone was never created with PvP objectives in mind for it and the objective in Silithus was the first foray into creating an outdoor PvP objective. I'd like to think that we've been getting better at finding the fun focus for these objectives since that first implementation.
#92 - Sept. 10, 2008, 5:26 p.m.
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Q u o t e:


That be a lot easier to swallow with how they reply to nonsense topics, but can't even give a little one liner on actual topics saying something as simple as, "Thank you for the input, we like some of the things we have read in this thread."

I appreciate that being an informant isn't always the best when you're limited in what you can say, but it doesn't make it any less frustrating to people when they see you laughing and joking when a serious concern goes unacknowledged.


This is a very old argument here. There are people on both sides of the fence on this issue. There are those that want some sort of acknowledgment, and those that want us not to say anything at all unless we are giving specific feedback based on the post at hand. Either way, we are constantly reading the feedback and conversations at hand whether we are posting in response or not. The fact that you see us on the forums at all (even in the "silly" threads) only reaffirms our presence within the forums. For some it's enough and for others it will never be enough.
#102 - Sept. 10, 2008, 5:41 p.m.
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Q u o t e:

I disagree. Only in rare occasions does a complaint fail to have any constructive information.

Here are some examples of the flawed logic we're seeing here.

Player 1: " ZOMGEE, rogues are OP and I can't play my warlock anymore."
Player 2: "Trying to PVP a warlock against a rogue sucks because we lack escapes, and pell pushback is excessive in small scale PVP situations."

Blizzard fails to see distinct and inherent differences between these two posts. I reiterate, Blizzard fails.


Actually, we absolutely are capable of recognizing the difference.

Example 1 doesn't give enough specific information on what the player is experiencing that is causing them the trouble.

Example 2 lets us know that the player feels that without a means of escape and due to spell pushback, they are having issues in combating rogues.

There is a difference always between saying "X Class is overpowered" and "My class really could use X, Y, Z because of A,B,C issues." Example 2 is what we would consider constructive feedback.

Btw, if you've been keeping tabs on beta changes, spell pushback has been getting tweaks and changes as a result of much of this sort of specific feedback.
#122 - Sept. 10, 2008, 6:42 p.m.
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Q u o t e:


Not every negative comment is a "QQ" post. From observing these forums, the trolls are nothing but negative, the CM's and MVP view the world as sunshine and rainbows. Somewhere in the middle is the truth and if the truth isn't pleasant, no amount of "Bagdad Bob" enthusiasm will change it.


I do not view the world as sunshine and rainbows, however, it's not all doom and gloom either. ;) I think you're oversimplifying a bit on what we have done and continue to do, but I do appreciate your sentiment.
#144 - Sept. 10, 2008, 7:33 p.m.
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Given that I am not a developer, I and the rest of the Community Team have continued to forward on concerns on many levels of the game development to the Development Team. The Development Team has been working very hard on an expansion that not only adds new talents and abilities to all classes, but changes much of the balance of these classes including more expansive changes that affect all classes and the game as a whole.

We have made it clear that changes were coming, and they are in fact coming in light of the expansion. Keep in mind, that all players will have access to the new 51 point talents, spells and abilities even outside of purchasing the expansion. These changes will also be made available for testing on the Public Test Realm at some point in time (or so it is anticipated) by which all players will have access and ability to provide further feedback.

I'm sure you've also noticed that since we've gone into testing, the Development Team itself has been addressing concerns and feedback given directly from the beta feedback on the beta forums. If you have concerns you still feel they need to address, I suggest posting constructive feedback on those concerns.

While you may feel there is some personal disconnect here or that we have not been doing our jobs as you feel we may have "promised" to do them, this is not true. But should you still feel that there is a shortcoming on my part or that of any other Community Team member, please feel free to email to [email protected].
#158 - Sept. 10, 2008, 7:55 p.m.
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I'm glad there's someone in this thread besides Neth and MVP that hasn't gone insane. Although it looks like Neth might be soon :(


Insanity is just a state of mind. Don't ask what state I'm in. ;)
#178 - Sept. 10, 2008, 9:29 p.m.
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Q u o t e:
Neth -- Dispersion is terrible as a 51 point talent! Pass it on, please!


Pssst... more details on what you have an issue with would help. ;p