Raid Testing Schedule - August 16

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Game Designer
#1 - Aug. 15, 2013, 4:53 p.m.
Blizzard Post
On Friday, August 16, we will continue testing raid encounters in the Siege of Orgrimmar raid.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Friday, August 16

Sha of Pride - 25 Player Normal
10:30 PDT (13:30 EDT, 19:30 CEST)

Kor'kron Dark Shaman - 25 Player Normal
13:30 PDT (16:30 EDT, 22:30 CEST)

General Nazgrim - 25 Player Normal
15:00 PDT (18:00 EDT, 24:00 CEST)

Malkorok - 25 Player Normal
16:30 PDT (19:30 EDT, 01:30 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?

A: In northeastern Vale of Eternal Blossoms, in the exposed foundations of the Mogu'shan Palace, there is a staircase descending towards an instance portal. That is the entrance to the Siege of Orgrimmar raid.

Q: What gear do I use to test the raid?

A: Whatever gear you have. As we did for Throne of Thunder raid testing, we will be scaling players' gear inside the raid in order to facilitate testing. Gear will be scaled (up or down, as appropriate) for the purposes of testing the encounters, depending on difficulty and their location within the zone.
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Game Designer
#11 - Aug. 15, 2013, 6 p.m.
Blizzard Post
In general, each 25-Normal testing session will probably be between 45 minutes and an hour. Given the schedule, that'll probably translate to ~30 minute breaks between the later sessions.

At this point, we're just sanity-checking the numbers to make sure that the 25-player scaling is appropriate, since we've tested these encounters a couple of times already, and often on Flexible mode as well. We may spend longer on some fights that have seen more meaningful mechanics changes since the 10-player version, but in general we keep the fights up long enough to see what we need to see, and then shut them down.