#0 - Aug. 10, 2007, 3:09 p.m.
Think about this, there is no other player buff in the game that one can keep up indefinitely with as much effect as Windfury. Windfury represented an increase of 20% or more for Melee DPS. What other buff can claim that kind of power. Heroism and Bloodlust last for 40 seconds on a 10 minute cooldown. Avenger's Wrath and Death Wish are self buff only. Simply put, Windfury has been crutch that both Shaman and Melee DPS have been standing on for too long.
This nerf is an opportunity for Blizzard to buff Enhancement Shaman, Fury Warriors, Retribution Paladins, Arms Warriors and the various rogue talent builds. Without this nerf, any significant increase in the damage dealing capabilities of these setups would have marginalized any non-melee DPS setup.
Windfury was a crutch. This is your chance to stand up and walk for yourself.