#1 - June 20, 2013, 9:24 p.m.
-Readiness now finishes the cooldowns on Rapid Fire, Feign Death, Deterrence, Disengage, and Camouflage when activated (was all Hunter abilities with a base cooldown of less than 5 minutes).
This is a wonderful change for PvP. It's a nerf but also frees Hunters from having to be balanced around everything being doubled up, especially the CC breaker on Bestial Wrath.
My concern here is that it's still a nerf to PvE performance. Beast Mastery for example does a Readiness triggered double Bestial Wrath on the pull while our RPPM trinkets are still in effect to give us a large up front starting point. With the change, that won't happen anymore, resulting in a direct loss, while also losing the double Bestial Wrath every 5 minutes after for another gain. This is an effective loss of two Bestial Wraths on the average fight, a noticable loss.
It also reduces us two Glaive Tosses, two a Murder of Crows (if you still use it,) and two Dire Beast/Fervors over the fight which still add up to a net loss. The loss of two extra Dire Beasts for example is a 30 second loss of uptime on the effect for BM which is pretty big.
Will Hunters receive compensation for this change? Hunters are already not doing so hot when it comes to PvE performance, pulling in middle pack damage AT BEST in our best spec and being pretty much the low men on the totem pole in the other two specs. An extra nerf without compensation is crippling, especially when the nerfs hit Beast Mastery harder than Survival and Marks when Beast is our best hope at putting out decent PvE numbers currently.