Patch 5.3 is now available for testing on the Public Test Realms! By participating, you can help us test new content before it's available. This patch includes a brand new Battleground, a new Arena, new Scenarios, assorted bug fixes, and more.
If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, be sure to visit our PTR Discussion forum to discuss the patch, and the PTR Bug Report forum to report any issues or errors.
Please keep in mind that the below notes are not final, and a great deal could change before the final patch 5.3 release.
Updated May 7
World of Warcraft PTR Patch 5.3
- Please note: During the 5.3 PTR, not all the content listed may be available for testing, or may only be available during a limited testing window. Keep an eye on our PTR Discussion forum for details.
- New Battleground: Deepwind Gorge
- In the new Battleground situated in the Valley of the Four Winds, the Alliance and Horde continue their war for Pandaria’s precious resources. While the two factions battle for control over mines, they must also protect their own resources from being stolen and turned against them!
- New Arena: The Tiger's Peak
- Gladiator hopefuls have a new location to test their mettle amidst the Kun-Lai mountain tops, in the training grounds of the powerful Shado-Pan. Players must make use of the looming tiger statues and fenced platforms to gain an advantage that will bring victory and glory!
- New Scenario: Battle on the High Seas
- Help your faction fend off enemy forces in the midst of a battle for naval supremacy on the High Seas.
- New Scenario: Blood in the Snow
- An agent of Zandalar has infiltrated Dun Morogh and rallied the Frostmane trolls. At Varian’s request, Moira will lead her personal guard against them once the king’s champions have stopped the magical storm protecting Shimmer Ridge.
- New Scenario: Dark Heart of Pandaria
- Goblin engineers have been excavating in the Vale of Eternal Blossoms to find a mysterious artifact, but all they've found is trouble; you have been personally called upon by the Warchief to aid them in their hour of need.
- New Scenario: The Secrets of Ragefire
- Infiltrate the Emberdeep Caverns and assist the Gob Squad in investigating a recent disappearance in Durotar.
- Heroic Scenarios
- A Heroic difficulty for Scenarios have been added and are designed to provide challenging content for small groups of well-seasoned adventurers. Completing a Heroic Scenario awards Valor points, and a chance to obtain high level Epic quality items.
- Heroic Scenarios require a pre-made group to join.
- Heroic Scenarios offer bonus objectives that will reward additional valor if completed.
- An option to run a random Heroic Scenario has been added as a drop-down in the Scenario tab in Dungeon Finder.
- Players can complete a normal or Heroic Scenario for bonus valor each day, but not both.
- Six Heroic Scenarios will be available in patch 5.3. Four are new and two are upgrades of existing normal Scenarios.
- Battle of the High Seas
- Blood in the Snow
- Dark Heart of Pandaria
- The Secrets of Ragefire
- Crypt of Forgotten Kings
- A Brewing Storm
- The Darkspear Trolls are in open rebellion against the Warchief! Aid your faction in preparing to rout Garrosh Hellscream from Orgrimmar
- Alliance heroes will scout Orgrimmar's outskirts and engage in SI:7 espionage to weaken Garrosh’s power structure.
- Horde heroes will help Vol’jin’s insurgency survive a Kor’kron assault and advance towards the Horde capital.
- Battlefield: Barrens
- Put the stranglehold on Orgrimmar by undermining the Kor’kron supply chain in Northern Barrens.
- Collect resources by killing Kor’kron loyalists and their supporters.
- Get a group together to kill Kor’kron leaders for bonus resources.
- Escort your faction’s caravans across the zone for even more additional resources.
- Put the stranglehold on Orgrimmar by undermining the Kor’kron supply chain in Northern Barrens.
- Journey with Wrathion to the four corners of Pandaria to speak with the August Celestials.
- Champions will have had to complete Wrathion’s earlier tasks (including “Heart of the Thunder King”) to continue.
- Test your might against two new tiers of bosses in the Brawl’gar Arena in Orgrimmar or Bizmo’s Brawl Pub in Stormwind.
- New VIP areas are now accessible for brawlers at or above rank 8.
- Bizmo has raised the floor in his arena to hide the bodies. Or... maybe to improve the sight lines. We’ll never know for sure.
- Special “Challenge Cards” can now be acquired from mobs or reward satchels, allowing you to unlock unique bonus bosses.
- Brawlers that manage to prove their mettle and reach Rank 9 will receive an additional invitation to the Brawler's Guild that can be traded or given to a friend.
- Healing abilities and spells which automatically pick targets now follow consistent rules for targeting logic. Targets with lower % health will be preferred, and players are weighted more heavily than pets.
- Avoidance passive on all pets and guardians has been changed. It now reduces area-of-effect damage from creatures and NPCs by 95% (up from 90%), and from players by 50% (up from 0%). Warlock pets already had the new version of Avoidance since Patch 5.0 and will not notice any differences.
- The following summoned pets/totems will now chain cast their spells with no delay between casts, allowing them to cast their spells more frequently in the same amount of time.
- Death Knight: Gargoyle
- Druid: Force of Nature (Balance, Restoration), Mirror Image (Symbiosis)
- Mage: Mirror Image, Water Elemental
- Shaman: Searing Totem
- Warlock: Doomguard, Terrorguard, Wild Imp
- Gorefiend's Grasp can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited.
- Festering Strike now deals 175% weapon damage, down from 200%.
- Scourge Strike now deals 165% weapons damage, up from 135%.
- Sudden Doom now requires the Death Knight to be in Unholy Presence to activate the effect that causes Death Coil to cost no Runic Power.
- Unholy Might now increases the Death Knight's Strength by 10%, down from 15%.
- Mark of the Wild had its mana cost reduced to 5%, down from 10%.
- Symbiosis: Intimidating Roar had its cooldown increased to 90 seconds, up from 60 seconds.
- Tranquility now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. This change also applies to players using the Symbiosis version of Tranquility.
- Force of Nature is no longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid’s current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges.
- Restoration version of the Treant now casts Swiftmend on the Druid's target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target.
- Glyph of Solar Beam have been removed and replaced with Glyph of Omens.
- New Glyph: Glyph of Omens: While the Druid is not in a Solar or Lunar Eclipse, the following abilities will generate 10 Solar or Lunar Energy: Entangling Roots, Cyclone, Faerie Fire, Faerie Swarm, Mass Entanglement, Typhoon, Disorienting Roar, Ursol's Vortex, and Mighty Bash.
- Solar Beam is now more responsive when players enter and leave the beam's area-of-effect.
- Savage Roar now increases physical damage done by 40%, up from 30%.
- Ironbark now has a cooldown of 60 seconds, down from 2 minutes.
- Swiftmend's area-of-effect component now heals injured allies within 10 yards, up from 8 yards.
- Wild Mushroom: Bloom: Healing from this spell has been increased by 100%, which includes all bonus healing from Rejuvenation overhealing. In addition, the radius has been increased to 10 yards (up from 8).
- Restoration PvP 4-piece set bonus now reduces the cooldown of Ironbark by 30 seconds (down from 90 seconds).
- Hunters now have 50 pet stable slots, up from 20.
- Aspect of the Hawk now increases ranged attack power by 25%, up from 15%.
- Revive Pet now has a cast time of 4 seconds, down from 6 seconds.
- Scatter Shot now shares diminishing returns with Freezing Trap and Wyvern Sting.
- Aspect of the Iron Hawk now increases ranged attack power by 25%, up from 15%.
- Binding Shot is no longer a talent and learned by Marksmanship Hunters at level 30.
- Blink Strike has been renamed Blink Strikes and turned into a passive ability. The pet's Basic Attacks deal 50% increased damage, can now be used from 30 yards away, and will instantly cause the pet to teleport behind their target.
- Intimidation is now a level-30 talent available to all Hunter specializations and no longer learned by Beast Mastery Hunters at level 20.
- Beast Cleave now deals 75% of the original damage, up from 50%.
- Bombardment now increases the damage of Multi-Shot by 60%, up from 30%.
- PvP 2-piece set bonus has been redesigned. Using Arcane Shot now causes the Hunter's PvP Power to increase by 800 for 6 seconds.
- Arcane Brilliance had its mana cost reduced to 1%, down from 4%.
- Arcane Explosion now deals 40% more damage.
- Blizzard now deals 40% more damage.
- Dalaran Brilliance had its mana cost reduced to 1%, down from 4%.
- Flamestrike now deals 100% more initial damage. Periodic damage remains unchanged.
- Teleport: Vale of Eternal Blossoms and Portal: Vale of Eternal Blossoms now have new icons.
- Living Bomb's periodic damage has been increased by 121%. Its explosion damage has been reduced by 78%, but now scales with additional periodic ticks added by haste, and hits all nearby targets (up from 3).
- Legacy of the Emperor had its energy cost reduced to 1%, down from 6%.
- Nimble Brew now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all Monk specializations (formerly only available for Brewmaster and Windwalker Monks).
- Spear Hand Strike now locks a spell school out for 4 seconds, down from 5 seconds.
- Ring of Peace had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the Ring of Peace will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns.
- Revival now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.
- Legacy of the White Tiger had its mana cost reduced to 1%, down from 6%.
- Rising Sun Kick now causes all targets within 8 yards to take an increased 20% damage from the Monk's abilities, up from 10%.
- Blessing of Kings had its mana cost reduced to 5%, down from 22.3%.
- Blessing of Might had its mana cost reduced to 5%, down from 22.3%.
- Devotion Aura now clears all silence effects when used.
- Glyph of the Battle Healer now heals a nearby injured friendly target, excluding the Paladin, for 20% of damage dealt while Seal of Insight is active, down from 30%.
- Mastery: Illuminated Healing now places an absorb shield for 10% of the amount healed, down from 12%.
- Daybreak is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next Holy Shock to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done. Daybreak no longer incorrectly hits the primary target of the Holy Shock.
- Sword of Light now increases damage with two-handed melee weapons by 30%, up from 15%.
- Tier-14 Holy Paladin 4-piece set bonus now reduces the cooldown of Holy Shock by 1 second, down from 2 seconds.
- Power Word: Fortitude had its mana cost reduced to 1%, down from 4.4%.
- Mass Dispel no longer dispels magic effects that are normally undispellable. Cast time has been decreased to 0.5 seconds, down from 1.5 seconds for Discipline and Holy Priests.
- Void Shift had its cooldown decreased to 5 minutes, down from 6 minutes for Discipline and Holy Priests. For Shadow Priests, cooldown has been increased to 10 minutes, up from 6 minutes, and the spell is no longer usable while in Arenas or Rated Battlegrounds.
- Glyph of Mass Dispel has been redesigned and no longer reduces cast time. The glyph now enables Mass Dispel to dispel magic effects that are normally undispellable.
- Glyph of Smite no longer causes the additional 20% damage dealt by Smite to transfer into Atonement.
- Atonement now heals nearby friendly targets for 90% of the damage dealt, down from 100%.
- Borrowed Time now reduces the cast or channel time of the next Priest spell by 15% after casting Power Word: Shield (was 15% spell haste).
- Penance now deals 10% less damage, but healing done is increased by 10%.
- Divine Hymn now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance.
- Vampiric Embrace now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.
- Cloak and Dagger now requires the Rogue to be in Stealth. Shadow Dance will not remove the Stealth requirement for Cloak and Dagger.
has a range of 20 yards, down from 30 yards.
- Shuriken Toss now deals 100% more damage in the initial ranged attack, damage is no longer doubled when used on targets farther than 10 yards away, and energy cost has been increased to 40 energy, up from 20.
- Glyph of Cheap Shot now increases the duration of Cheap Shot by 0.5 second, down from 1 second.
- Glyph of Garrote now increases the duration of Garrote's silence effect by 1 second, down from 1.5 seconds.
- Revealing Strike now lasts 24 seconds, up from 18 seconds.
- Find Weakness now bypasses 100% of armor against non-player targets, and bypasses 50% of armor when used against other players (was 70% armor bypass for all targets).
- Lightning Bolt can now be cast while moving.
- New Glyph: Glyph of Lightning Shield causes Lightning Shield to reduce the amount of damage taken by 10% for 6 seconds after Lightning Shield is triggered.
- Glyph of Unleashed Lightning has been removed and replaced with Glyph of Lightning Shield.
- Feral Spirit's summoned Spirit Wolves are now immune to root and snare effects.
- Lava Lash now deals 300% weapons damage, up from 250%.
- Mental Quickness now converts 65% of the Shaman's attack power to spell power, up from 55%.
- Stormstrike now deals 450% weapon damage, up from 375%.
- Dark Intent had its mana cost reduced to 1%, down from 4%.
- Demonic Gateway cast time has been reduced to 3 seconds, down from 5 seconds, gains its first charge after 5 seconds (down from 13 seconds), and gains a new charge every 10 seconds (down from 15 seconds). The summoned gateway has 100% of the summoning Warlock's health, 100% of the Warlock's resilience, and can now be attacked and killed by enemy players.
- Health Funnel now causes the Soulburn portion of the spell to increase healing generated from Health Funnel by 140% instead of instantly restoring 36% health.
- Blood Horror no longer activates from attacks made by pets.
- Glyph of Siphon Life has been redesigned. Glyph of Siphon Life now heals the Warlock for 0.5% of their maximum health when Corruption or Immolate deal periodic damage.
- Haunt now refunds a Soul Shard when it is dispelled.
- Fire and Brimstone no longer requires a Burning Ember to cast. Instead, the spell causes Immolate, Incinerate, Conflagrate, and Curse spells to consume a Burning Ember when cast, and the effect remains active as long as the Warlock has at least 1 Burning Ember remaining.
- Warlock PvP 2-piece set bonus no longer reduces cooldown on Unending Resolve and have been replaced by the former 4-piece set bonus where the Warlock's Twilight Ward absorbs damage from all magical schools.
- Warlock PvP 4-piece set bonus now increases damage dealt by Agony, Corruption, Doom, Immolate, and Unstable Affliction by 10%.
- Defensive Stance now decreases damage taken by 25%, up from 15%.
- Shield Wall's cooldown has been reduced to 3 minutes, down from 5 minutes.
- Enraged Regeneration no longer costs rage to use, instantly heals the Warrior for 5% of their total health, and healing an additional 5% over 5 seconds. Using the ability while Enraged doubles the healing effects to 10% of the Warrior's total health and an additional 10% over 5 seconds.
- Second Wind no longer generates rage when the Warrior is struck by a Stun or Immobilize effect.
- Arms and Fury Warriors receive a passive ability that enables them to generate rage when struck by a Stun or Immobilize effect at level 56.
- Spell Reflection is no longer consumed by spells from player pets and guardians.
- Vigilance now resets the cooldown on Taunt in addition to its current effects.
- Bastion of Defense now reduces the cooldown of Shield Wall by 1 minute, down from a 3-minute reduction. For Protection Warriors, this results in no net change to Shield Wall's cooldown.
- Shield Slam now receives a 50% bonus to attack damage from attack power (down from 100%) for Warriors below level 85.
- Unwavering Sentinel no longer increases the damage reduction of Defensive Stance by 10%.
- Shado-Pan and The August Celestials daily quests no longer have a faction prerequisite to be Revered with the Golden Lotus.
- A Test of Valor: Reduced the amount of Valor needed for this achievement to 3000 Valor Points, down from 6000.
- The Strength of One's Foes: All bosses in Mogu’shan Vaults, Heart of Fear, and Terrace of the Endless Spring now have a chance to drop either a Sigil of Power or Sigil of Wisdom
- Creatures that are outdoors in the world and are Level-90 and above now have a chance to drop Lesser Charms of Good Fortune.
- Rare spawns in Pandaria (except Zandalari Warscouts, and Zandalari Warbringers) and bosses in Battlefield: Barrens will now always drop Lesser Charms of Good Fortune.
- Rare spawns in Pandaria (except those on Isle of Thunder) now have a chance to drop a bind-on-pickup invitation to the Brawler's Guild.
- Shiny Pile of Refuse now has a chance to contain a Primal Egg, and a number of Dinosaur Bones.
- Spitfire Beam no longer increases in damage with each jump, deals a flat 200,000 damage(up from 150,000 damage), and jumps to 99 targets (up from 20 targets).
- Bonus damage has been added to many basic abilities, at the cost of slightly reduced accuracy.
- Check out our blog: Pet Battle Accuracy Changes in Patch 5.3 for additional information.
- Pet Battle Duels are now available in all dungeons and raids. Enjoy!
- Pet Battles in the wild and duels are now viewable by other players in the world.
- Hit Chance is now displayed for all abilities.
- Abilities no longer have a base chance to miss or be dodged by opposing pets of the same level.
- Reduced the chance to miss when fighting higher-level opponents from 5% per level to 2% per level.
- A series of new achievements and rewards have been added for max-level matchmaking PvP pet battles
- Wins for max-level, matchmaking PvP pet battles can now be tracked in statistics.
- Battle pets' recent ability loadouts will now be saved when pets are swapped in and out of battle slots.
- Pandaren Spirit Pet Supplies now has a chance to drop a family specific rare Battle-Stone.
- Species specific Flawless Battle-Stones are now Bind to Battle.net account.
- Black Claw now deals 20% less damage.
- Blistering Cold had now deals 100% more damage.
- Corrosion now deals 5 damage-per-round, up from 2, and increases damage taken by 2, down from 5.
- Counterspell now deals 10 damage in addition to the ability's previous effects.
- Deep Freeze now has a 10% reduced chance to hit.
- Fury of 1,000 Fists now has a 4-round cooldown, up from 3 rounds.
- Haymaker now has a 3-round cooldown.
- Headbutt now has a 4-round cooldown, up from 3 rounds.
- Hunting Party now has an increased cooldown of 4 rounds, up from 3 rounds.
- Impale now has a cooldown of 3 rounds, down from 5 rounds, deals 17% less damage, and no longer deals damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
- Interrupting Gaze now deals 50% more damage.
- Interrupting Jolt now has a 4-round cooldown, down from 5 rounds.
- Kick now deals 50% more damage.
- Minefield now has a 5-round cooldown, and lasts for 9 rounds, down from 10 rounds.
- Mudslide now has a 4-round cooldown, up from 3 rounds.
- Predatory Strike no longer deal damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
- Quicksand now has a 4-round cooldown, up from 3 rounds.
- Reckless Strike now has a 1-round cooldown.
- Rupture now has a 4-round cooldown, up from 3 rounds.
- Shock and Awe now has a 4-round cooldown, up from 3 rounds.
- Soulrush now has a 4-round cooldown, up from 3 rounds.
- Fixed an issue where pet abilities that had a chance to stun were not working correctly.
- A number of new battle pets have been added to the Throne of Thunder and Isle of Thunder. Happy hunting!
- Whispers from pet tamers in the north have spread word of an elusive new battle pet that can be found in the frozen tundras of Northrend. The Unborn Val'kyr awaits.
- Battle Pet drops have been added to Burning Crusade raids. These new pets can be obtained from raid bosses in Karazhan, Tempest Keep and Serpentshrine Cavern. Obtaining all of these new pets will reward players with a new battle pet, Tito!
- Tiny Blue Carp, Tiny Green Carp, Tiny Red Carp, and Tiny White Carp are now tradable, and can be caught more than once.
- Electrified Razortooth: swapped positions of Blood In The Water and Paralyzing Shock abilities.
- Ethereal Soul-Trader has been returned to his original, larger size.
- Teldrassil Sproutling, Withers, and Ruby Sapling’s Shell Shield has been replaced with a new ability: Ironbark.
Battle Pet Quests
- A new achievement and reward has been added for characters that complete every Pet Battle daily quest in a single day.
- Protection for bad luck streaks have been added to Battle-Stones from pet supplies bags and wild battles. Each bag or battle that does not provide a stone has a progressively better chance to award a stone to the player.
- Beasts of Fable daily quest has been broken into three separate chapters. Players can now choose to do any or all of the chapters each day. Rewards have been modified to include a new consumable that will boost battle pet XP for a limited time.
- All Pet Battle daily quests on Pandaria, Beasts of Fable and Spirit Tamer quests will now award experience, valor, and Lesser Charms of Good Fortune.
- All Pet Battle quests will now award experience.
- Increased the difficulty of elite pets on the Beasts of Fable quest.
- A new weekly quest for max-level, matchmaking PvP pet battles has been added.
- Players can now choose to receive loot for specializations other than the one that's currently active. This feature can be accessed by right-clicking on the character portrait and selecting the option from the drop-down list. Loot specialization is available for bonus rolls, Raid Finder, and Pandarian quest rewards.
- Please check out the blog: Patch 5.3 Adds Off-Spec Loot and Rewards for an in-depth explanation of how the Loot Specialization system will work.
- Bonus rolls, Treasures of the Thunder King, Amber Encased Treasure Pouch, Cache of Mogu Riches, and Dividends of the Everlasting Spring now have a small chance to award a larger than usual amount of gold.
- Bonus Roll
- Protection for bad luck streaks have been added to bonus rolls. Each bonus roll that does not provide loot has a progressively better chance to award loot to the player.
- Reduced the number of Lesser Charms of Good Fortune needed for the Mogu Runes of Fate weekly quest to 50, down from 90.
- For the Fathom-Lord Karathress encounter, Cataclysmic Bolt now deals 10% of the target's maximum health plus 5000 damage, down from 50% of target's maximum health, the stun effect can be removed by abilities that free the player from stuns, and the spell now targets any character class instead of only targeting character classes with mana.
- Lady Vashj
- Coilfang Strider's Panic ability now activates every 4 seconds, up from every 2 seconds.
- Shock Blast's stun effect can now be removed by abilities that free the player from stuns.
- Tainted Elementals now despawn after 20 seconds, up from 15 seconds.
- For the High Astromancer Solarian encounter, Nether Scryer's Domination spell now has a 2 second cast time, up from instant cast, and can be silenced.
- For the Void Reaver encounter, the radius for Arcane Orb has been reduced to 15 yards, down from 20 yards.
- Players no longer need to have defeated Grand Empress Shek'zeer to enter the Terrace of Endless Spring in Normal difficulty.
- Amani’shi Beast Shaman no longer casts Chain Lightning while mounted on Amani Warbears.
- The Genetically Unmodified Organism achievement has been redesigned. It now requires players to defeat Primordius while none of the players in the raid received a harmful mutation.
- Completing the Challenge mode daily quest now awards a Heroic Cache of Treasures with a chance to contain an epic item!
- Minimum level requirement to enter and equip items found in the following dungeons via Dungeon Finder have been adjusted.
- Gate of the Setting Sun is now available in Normal difficulty, and accessible to level 89 characters.
- Grim Batol is now accessible at level 84, down from level 85.
- Lost City of the Tol'vir is now accessible at level 84, down from level 85.
- Magisters' Terrace is now accessible at level 68, down from level 70.
- The Mechanar is now accessible at level 68, down from level 70.
- Bloodlord Mandokir will no longer use Decapitate against his current target.
- Lorewalker Cho will allow heroes to take part in either faction's Scenarios, so players can see what the other side has been up to.
- A blog titled: PvP Gear in Patch 5.3 has additional information and reasoning behind the PvP changes in 5.3.
- All characters now have a base Resilience of 65%.
- Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
- PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.
- PvP Power bonus to healing is now based on class and specialization.
- Healing specializations receive a 100% bonus to healing from PvP Power.
- Damage specializations for Druids, Monks, Paladins, Priests, and Shamans receive a 70% bonus to healing from PvP Power.
- All other specializations and classes (including tanking) receive a 40% bonus to healing from PvP Power.
- Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498.
- Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
- Resilience has been removed from most PvP gear.
- Resilience gems and enchants will continue to be available and remain unchanged.
- 4-piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.
- Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.
- To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground.
- Picking up the Alliance or Horde flag while in a Rated Battleground now increases damage taken by 50% for characters in a tanking specialization, and increases damage taken by 20% for characters in a non-tanking specialization.
- Dalaran Arena: Masons of Dalaran have been hard at work installing steps in the two remaining corners of the arena.
- Eye of the Storm: The starting platforms have been lowered.
- Herbalists of low skill can now pick herbs in Pandaria for a small amount of usable material. The yield an herbalist will be able to harvest from each node is determined by skill level.
- Miners of low skill can now mine mineral deposits in Pandaria for a small amount of usable material. The yield a miner will be able to harvest from each node is determined by skill level.
- The Voidbinders are back in capital cities and shrines.
- PvE Item Upgrades
- Items upgradable by Valor now require 250 Valor to upgrade per 4 item levels, for a total of 500 Valor for 8 item levels per item. This is retroactive to all items that use Valor.
- Items upgradable by Justice now require 750 Justice to upgrade per 8 item levels, for a total of 750 Justice for 8 item levels per item. This is retroactive to all items that use Justice.
- PvE Item Upgrades
- PvP Item Upgrades
- Malevolent Gladiator’s Conquest (Season 12) items that have upgrades available are still upgradable at their original costs.
- Dreadful Gladiator’s Honor (Season 12) items that have upgrades available are still upgradable at their original costs.
- No other PvP items are upgradable.
- An Empty Supply Crate that can be placed and jumped on in the Troves of the Thunder King Scenario.
- Excess Elder Charms of Good Fortune can be used to purchase an Arcane Trove/Sunreaver Bounty.
- Bequeathed Insignia of the Alliance
- Bequeathed Insignia of the Horde
- Inherited Insignia of the Alliance
- Inherited Insignia of the Horde
- Inherited Mark of Tyranny
- Insignia of the Alliance
- Insignia of the Horde
- Fabled Feather of Ji-Kun
- Renataki’s Soul Charm
- Steadfast Talisman of the Shado-Pan Assault
- Wushoolay’s Final Choice
- Delicate Vial of the Sanguinaire
- Gaze of the Twins
- Primordius’ Talisman of Rage
- Talisman of Bloodlust
- In-game support system is now a direct portal to the Battle.net Support site, allowing players to access the knowledge base and support contact system.
- Please check out the blog titled: In-game Browser and Support Tools in 5.3 for more information about this change and how you can help us test this new feature.
- Dungeon Journal has been reorganized. The model view has moved into a sub-tab and replaced with a listing of bosses for the dungeon or raid.
- A new option to display pet tamers on the world map has been added. This should help players looking to find unlocked Pet Battle daily quests.
- When using name plates, castbars will now display for all creatures and players in the area.