#0 - Aug. 22, 2008, 11:20 p.m.
And the emerald nightmare is one hit and saurfang will now fall asleep in one hit!
Q u o t e:
What are all the instances 5 man too?
Q u o t e:
Kalgan and those developers suck. Makes sense that Arthas who is WAAAAY stronger than Illidan who is 25 manned can be killed by a 10 man. No wait Sargeras will be one manned, and every instance will be one manned too. Also the old gods can be killed in 1 hit.
And the emerald nightmare is one hit and saurfang will now fall asleep in one hit!
Q u o t e:
Our characters are supposed to be great heroes, not common footsoldiers.
Q u o t e:
Blizzard say's making end-game bosses 10man, is so casual's can see the lore, biggest stinking pile of bull dung ever, no casual will see end-game, Blizz just trying to keep all the wannabes happy, keep them dollars rolling in, anyway they can.
Q u o t e:
I think you're misunderstanding me (or I'm misunderstanding you).
Q u o t e:
Nah, it won't be the pinnacle of difficulty.
Unless you throw in one of those lovely c**kblocks, as players refer to them as, to make it impossible to kill him.
If not, there's no way a 10 man boss could ever be more difficult than the same boss tuned for 4x the amount of players.
Q u o t e:
Here's a concern - I'm not a great player. I'll never be a great raider. I'm pretty darn sure there's no way in hell that I'll ever see the main characters that Warcraft I, II, and III introduced in anything but a Youtube recap someone posts. What do you propose for a loyal customer who's interest grew through the three RTS classics, but who's play style and skill don't quite fit with the MMO you created to continue the story. BC set those concerns in my mind and WotLK is pretty much cementing them there. "Sorry bud, you're screwed". I think you could learn a lot from LotRO. It doesn't take an legendary equipped massive guild to progress through their Epic quest line - and group of players can do it. If you want to dial up the difficulty settings - regular, heroic, epic, legendary - to accommodate the varying skill levels or time commitments of your player base that's fine. With corresponding loot grades of course. I don't give a crap about loot - I just want to see the story. And my $15 a month is just as green as the next person's.
I think its about time to cash it in. There's no reason to keep chasing my tail in the vain hope anything will change. I'll just wait until Starcraft II and Diablo III are released and be grateful they're still single player.
Q u o t e:
Please tell me there's no poop quests this time around.
Q u o t e:
Does ANYONE think this is a GOOD idea?!
Q u o t e:
Is development that thin in resources that creation of dungeons are so limited that you are forced to change mathematics instead of textures?
Q u o t e:
You're probably not even in favor of this idea, but it's your job to argue for it.
Q u o t e:
I do actually think this is a good idea overall, but it's also a very double-edged sword from a raider perspective. Instead of a unique 10 man instance then going into a unique 25 man, I get to do a unique 10 man then the same instance but geared for 25 people. In essence, I get to run the place twice as much each week as a regular player that's unable to do the 25 man version. I worry that this will lead to faster player burnout than anything else. It's like doing Karazhan, then doing 25 man Karazhan. Then when Zul'Aman comes out, I get to do a 25 man Zul'Aman. Yeah, it's tuned harder and i'm sure encounters will change somewhat, but it's the same place, ya know?
Q u o t e:
Bornakk: Some players felt that The Burning Crusade seemed to create something of a discontinuity in game progression. Is there a goal for the next expansion to be a little less jarring to raiding guilds and players?
Jeff Kaplan: Yeah definitely, my analysis of that question would be that first of all there was a change from 40 to 25 and we’re not doing a drastic change like that going from The Burning Crusade to Wrath of the Lich King, there will still be 25 person content. It’s not like we’re adding a new number in there like 15 or 35 or something like that to mess with players. So I think that’s sort of the first part of the question, there’s nothing like that happening so that shouldn’t be jarring to guilds.
The second part of the question in my interpretation of it could refer to what guilds had to do to get into 25 person content which was go through the Karazhan dungeon to get attuned to eventually do the 25 person content. I think we definitely learned from that one and we’re going to make it so that if you’re a 25 person raiding guild right now in Burning Crusade and you go into Wrath of the Lich King, short of leveling up and doing whatever 5 person content you do with your group to level up and get geared up, we’re going to let you go right away into the 25 person content - we’re not forcing you through the 10 person content. Now with that said I think it’s a player misconception that there is this thing that exists only a 25 person raider and that person has no interest in 10 person raiding. I have a feeling many of the 25 person raiders will be engaging in the 10 person content and they’ll actually really enjoy it but they’ll be relieved to know we’re not going to force them through it by no means.