Bring back world PvP

#0 - Aug. 20, 2008, 4:14 p.m.
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simple make a weekend where killing people in azeroth + outlands is 3x the normal honor. No DR either please
#12 - Aug. 20, 2008, 4:32 p.m.
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Q u o t e:
simple make a weekend where killing people in azeroth + outlands is 3x the normal honor. No DR either please


You can make a weekend of killing people any time you like. You may not get a ton of honor out of it, but hopefully that isn't your only motivation for PvPing. World PvP (when put together outside of zone pvp objectives) are generally just spontaneous battles that people put together. Sometimes people even plan events that follow a capture and hold or escort type of line. I generally peg it in the "Just for fun" category and I have to tell you, I've had some of the most fun during city raids complete with coordinated attacks, feints, and even hasty withdrawals.

We can bake a lot of things into world PvP but in the end, it's still going to come down to what everyone as a player decides is the most fun for them and whether they want to take part in it or not.

Now, I know this will open up a lot of other discussion on what WE can do on our end to promote it, but I'd like to remind people to keep it constructive. We have Lake Wintergrasp coming which should provide a lot of explosive fun (depending on which end of the siege weapon you're on), and it will be one entire zone solely dedicated to PvP. When you walk in, you know what you're in for from the start and yes, the rezzing will work like it does in Battlegrounds. More on what people can expect as far as play wise, is yet to come. This zone is not active yet in the beta, so once it is, I look forward to not only getting in there and experiencing it with everyone else, but seeing everyone else's reactions and feedback.
#20 - Aug. 20, 2008, 4:38 p.m.
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I look forward to extinguishing your flame. (respect on northrend)


Many have tried, and while some succeed, their success is merely fleeting and I rise again, much like the mythical Phoenix, only to get my revenge.... ;)
#30 - Aug. 20, 2008, 4:46 p.m.
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Ah, I was waiting for you to bring that up.

Not yet in the beta? Well, after viewing the video of it not too long ago, I won't mind if you don't put it into the beta. I'm disappointed with it and I had high hopes for Wintergrasp too.


I don't know how you can be disappointed already when it's not actually open and running. At the most, people can get in the zone, but it's still not only a work in progress, but something we are going to want testers to take a good run through and see how it does. Being disappointed in it already just means you've set yourself up to be disappointed no matter what it ends up being. :)

Take any video you see right now, and wipe it from your memory. What any video will show now, isn't what it will end up being. While I'm sure it's exciting to see the tip of the iceberg on what is being put in to this zone, it' is in fact, just the tip of the iceberg. More is to come and we're looking forward to making it a fun place to be and PvP.
#42 - Aug. 20, 2008, 4:57 p.m.
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I think that some of the PvP achievements will help. I will want to organize raids to major cities to try and kill the main dude. Other people will join in so that they can get “World Explorer” from being in the other faction’s major cities.

The guard respawn rates need to be fixed. In major cities make it so that the respawn rate is slow at first but increases over time. That way a city is raidable but not campable.

Also I think a world PvP weekend would be a fantastic idea. The question is how one could do that without people trading off kills like before?


I think PvP achievements are one of the things I look forward to most. I was already looking at all the ones I would normally have filled in already and I think I can top it all out pretty quickly. ;) In fact, I think one of my biggest distractions from leveling more quickly has been... "ooh... RED!" I've been working on that though. It's a slow recovery process, but I think I can do it.
#56 - Aug. 20, 2008, 5:14 p.m.
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That was before you could acquire anything via PvP. Now there are rewards for doing BGs and the Arena.

That's why World PvP is dead and never, ever, ever coming back. People want loot.

I don't know what so hard to understand here. The only reason we ever farmed each other in between Tarren Mill and Southshore is because there was absolutely nothing else to do PvP-wise. Now there is and that's why this isn't coming back.

People who constantly whine for World PvP: What don't you understand about the above?





This is always a part of the rift within the PvP community itself. Some people want PvP for the sake of PvP and could care less about getting any gain from it. Others want PvP to give them something for their time/skill and effort. Some want both, the pure fun of it and the cool goodies that go with it.

Different players want different things, which while not a huge revelation, is an ongoing truth that can't be denied. There is no singular voice for PvP or PvE or even RP. That is just one of the many things that I have learned throughout my gaming life of ** years....

Q u o t e:
masterly political nonspeak. Saying you look forward to something is a wonderful way to make us feel warm and happy whilst not actually stating, hinting, promising or even suggesting that it will do anything at all to help fix anything.


I know it sometimes stuns people to hear, but I too play the game for the fun of it beyond just for the work knowledge. I'm a gamer. I have been one since the time I first held a controller in my hand, and I will be one until the day I shuffle off this mortal coil. ;)
#66 - Aug. 20, 2008, 5:20 p.m.
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you are making no sense neth. loot=good. fun=good. good+good=gooder. loot+fun=gooder. loot+fun=good+good.

How can you seriously tell us that there is no consensus? People like fun. People like loot. Are you going to tell me that somehow, two individual, easily combinable things that people like are somehow not liked when they are put together? I'll be honest. I've seen a lot of strange and weird opinions bandied about here in (supposed) sincerity, but that is one that stretches credulity even on the wow forums.


Believe it or not, not everyone cares about loot. For some it's a nice addition but not their driving force behind what they do.

Q u o t e:
Fixed. =P

Bold for emphasis.


I see what you did there, and I am putting your name down for future reference...

Q u o t e:
okay neth, i suppose i was a tad aggressive an indirect in what I was trying to say, so ill shed pretenses and be direct. In your own opinion, directly, do you think that wrath will fix world pvp?


I couldn't honestly answer this for you. First off, I don't see PvP as "broken" but let me explain why. The word broken implies that it doesn't work at all. In that context, I don't think it's true. It works, just not the way some (or as some will say "many") people want it to.

Second off, I can't say that everything will be "fixed" because there is still more to be implemented and tested in the beta and even if I feel that it's the answer to what everyone is looking for, there is no way it will be due to the wide range of opinion and ideals of what "true" PvP is to each person. I think it will add a new dimension to things and am looking forward to experiencing it.

I can say that I personally have the most fun when I am working with others in a coordinated manner to overcome seemingly overwhelming odds. I like being the underdog, I like when the odds aren't even. I like wading into a large amount of people and seeing just how much damage I can do before I either get killed or have to slip my way out of it. To some, that seems foolish, to me it's fun because what else do I have to lose? Each time I do it, I learn something new and overall, I have fun.
#86 - Aug. 20, 2008, 5:37 p.m.
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Right, but I think the point was, there aren't a lot of people that will refuse to do something in order to avoid getting loot. On the other hand, there are a huge number of people who will refuse to do something when there is no loot involved, or if there is a similar alternative which does offer loot.

I'll give myself as an example. I absolutely adore world pvp, it's my favourite part of the game. But, I also really like Arena, and want this character to be able to compete in them. To do that, I need the gear that comes from honor, and so I do a lot of BGs. I also enjoy BGs a lot. The result is, I spend most of my time in Battlegrounds and not much out in the world trying to find allibos to kill. And when I do go out in the world for some world PvP fun, there aren't many people out and about, because everyone is in an instance of some kind (BG/Arena/Raid) in large part because those are the best places to gear up.

What I would like to see is for World PvP to become a viable alternative to Battlegrounds in terms of honor gain. Some of the World PvP objectives that currently exist I think are actually not too bad, like the Hellfire towers or Halaa - the problem is not enough people participate due to the incentives offered by other things.

Is there some reason Neth, that the developers are afraid to make World PvP a legitimate path to PvP gear alongside Battlegrounds and Arena?


Then perhaps you will like what is in store for Lake Wintergrasp and is in Grizzly Hills. Remember Lake Wintergrasp is not instanced. You walk in, you walk out. There is no queue. It is all action all the time (provided people are in that zone and we'd like to think we'll be giving people some reason to be.) More detail on the benefits of taking part in the battle there will be revealed once we get into the testing. Again, I can't stress enough how important constructive feedback will be in making this zone the best it can be.
#131 - Aug. 20, 2008, 6:25 p.m.
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Does this mean that if you have entire servers that a majority of the players avoid the zone because they are more focused on the PvE that eventually PvE Server will mean PvE server?


PvP is pretty active on PvE realms so I don't see Lake Wintergrasp as being an avoided area on those realms though there is always the possibility that there could be less activity on some realms depending on what the population wants out of the zone versus what they can get out of it.
#139 - Aug. 20, 2008, 6:34 p.m.
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Every time you start to think that Blizzard knows anything about world PVP remember this:


SAND!!!!!


Then, after you've repeated it to yourself a couple hundred times, recognize that PVP in wow is all about arena now. Everything else is just as minimal as an attempt as you can get (1 new BG in 3 years....).

Sigh - more of the same :)


Except for the fact that when people bring up "sandlol" they forget that those zones weren't initially created with zone PvP goals in mind and those were essentially first runs at adding zone pvp goals in. We've learned a lot from those initial runs and that's the most important thing that can come from it.
#150 - Aug. 20, 2008, 6:42 p.m.
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I know you may have missed the post, but in one of your previous comments you mentioned that wintergrasp would be available in some for action at any time.

Does this mean Blizzard hasn't finalized the 6 hour cooldown/45 minute timer the event was supposed to have, which was mentioned by another blue, because it would be great if it didn't end until the one side actually won. Kinda like the original AV lasting a few days.


I think as long as it's still yet to be tested, the timing can change. It's all going to be contingent on the testing of the zone and what we feel brings about the most benefit based on the timing. But PvP will be ongoing in this zone given the nature of it.

Q u o t e:
how do the flagging mechanics in lake W. work on pve servers? will it autoflag you when you enter the zone, or is it going to be another snoozefest halaa-style with people hoarding the center of town and not flagging until the zerg is there?


You will be automatically flagged for PvP just by virtue of stepping into this zone. You won't be able to avoid this. Those that don't wish to be a part of this can consider themselves warned. ;)