New 5.2 Bugs - updated 4-30-13

#1 - March 20, 2013, 4:21 a.m.
Blizzard Post
Hopefully Blues can see this and address or clarify some of these bugs/issues, concerns, or general observations... I've been cleaning up and updating this list as much as I could. Latest 4/30/2013

Crithto on page 2 mentioned that they are addressing Deep Freeze bug, and if anyone can add any lighting storm bugs they ran into please share if you can.

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BUGS
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100% hit/stun moves still miss
Always hits/stun when blinded moves still miss during darkness. For example Nocturnal Strike still, Fury of 1000 Fists, Surge of light.

Chew
Reported by Masio on 4/30/2013
If your opponent casts Chew, and you stun them on the turn that they're supposed to use the attack, it will still go through.

Meteor
When this ability misses it seems to not show the miss text like all other abilities when miss.

Deep Freeze
Ignores Resilience, Arcane Winds, and Critter Passive.

Dark Simulacrum - 2 bugs
Reported by Hadar

Bug 1: In the same way Wind-Up, Reflection and Pump were previously bugged, it will prevent the Undead or Mechanical pet from getting back up after initial kill. If you use Dark Simulcrum copied ability to kill undead/mech it'll bug out their racial.

Bug 2: Dark Simulacrum vs. Dark Simulacrum.
Using DS against a DS copied ability from the opponent doesn't copy the spell to you and does some strange stuff. Also, using DS at the same time as your opponent doesn't put the spell on cooldown, but if you use it again on the next turn to copy another spell, you copy the spell plus attack right away with that spell.

Glowing Toxin
(used by glowflys typically) ignores shields, sandstorm, and stoneskin.

Sunreaver Micro Sentry
Does not fit into pet battle window. It scales too large so only feet are shown.

Speed debuffs/buffs occasionally stick permanently
Death Grip occasionally sets opponents speed PERMANENTLY to -1300 (making it permanently the slowest pet).
Here is the similar issue posted by Sollos
If a move that always goes first(like surge) is used while snap trap(and maybe magma trap not sure) is down and the attack triggers the trap, the speed boost the attack gives becomes permanent until it is used again. For example curious wolvar pup lays down snap trap next round snarly uses surge getting about 1600 speed but triggers the trap. speed boost will stay on snarly until surge is used again.

Brittle Webbing
Reported by Zeki
Pets that hit with multiple attacks that die due to brittle webbing mid attack, still continue attacking even when dead until the end of the round. For example cast brittle webbing, opponent attacks with something that hits 3 times.

BlackClaw
Currently adds double the damage it states. Steps to reproduce are easy and consistent:
Bring out clockwork gnome, cast turrent. Notice damage per hit.
Bring out pet with blackclaw, and cast it on the target. Damage goes up by double of what it should (instead of 80 its up by 160 - rough numbers). This gets even bigger when it starts involving hunting party making it multiply x4 at that point.

Strange lighting storm bugs
Reported by RoanRanger
So for Cast Lighnting storm - assume it's adding 40 damage to each attack. Cast amplify damage - now it's adding 80 damage to each attack.

Laser
It does miss even though description says it should not. Possibly base dodge/miss involved?

Sandstorm and weather on elementals
Sandstorm double penalizes elemental pets (they shield opponent, but not an elemental), many weather effects are inconsistent with racial.

Snap Trap
Posted below by - Vansnap
Curious Wolvar Pup casts Snap Trap.
Opponent uses magma wave to remove it.
Visually trap disappears, however it still goes off later as if it was not removed. Possibly not removed via other spells that are supposed to clean battle field objects.

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Possible bugs?
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1) Life exchange hits targets that are burrowed. Is that intended?

2) Multiple minefields work as one, is that intended? For example cast minefield, switch to another robot and cast minefield. When opponent switches it works as it there is only one minefield, other one is simply gone. Are these and many other abilities such as Surge not intended to stack?

3) Early Advantage - second attack will hit targets that are flying or burrowed.

4) Frog Kiss - (ability found on frogs) cannot chain frog someone because of resilience, is that intended? Granted it happens rarely, but that seemed like it was the original intent.
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Community Manager
#25 - April 22, 2013, 4:56 p.m.
Blizzard Post
Stun issues (e.g. Deep Freeze and the Monk) should be fixed in 5.3.

Scaling issues (e.g. Sentry) require an art fix which typically also requires a patch, but we're working on them now and thanks for the report!

If you're still experiencing issues with Lightning Storm, we'd really appreciate any and all details you can possibly share.