#157 - July 10, 2008, 3:54 a.m.
Q u o t e:
ok, i definetly see where you are coming from, and i suppose that can be answered with fair enough. however, the one thing i do want to say is, for example, my 5v5 team last season. being that we were the ONLY australian/hongkong team in the top 10, we never got any good matches queueing when we did. they were all 0-2 point wins to the point where that's what our team got accused of - that and dodging competition.
if you have a look at your records for season 2, i am sure it will show my team as gaining 6 rating a night after 15 games, with 0 losses. it got to the point, where i will openly admit, yes we did organize matches with other players, so we could queue at the same time they did and actually have some fun games. i mean, instead of queuing at our normal time, we would get up earlier on weekends and queue at american times.
i honestly do not consider that as win trading or doing wrong.
I get where you guys are coming from. I'm intimately aware of it, really. I hope you can see the other side of the coin though, and why our policies on win-trading exist to begin with.
Essentially, when you get to the point that a single loss accounts for many wins - that represents the 'peak' of the arena ladder. Issues arise when players artificially elevate the peak by selecting their competition. Even when they do so in earnest or merely to have some 'serious' competition. It becomes worse for them (a single loss represents a monumental loss of rating), and it becomes worse for those that aren't employing similar tactics. Also, regrettably, while I wish that all such arranged competition was pure-hearted in nature, the fact is that often, it isn't. It could be intended to secure a title or reach a rating threshold, for example.
What I'd like to see, though, are some ideas from the elite of the arena community regarding ways to improve the queuing system so that healthy competition between top rated teams is viable and doesn't artificially disrupt the arenas for all participants. Our Suggestions forum is
NOT the black hole that some seem to think it is, and a post with some viable concepts could be a valuable source of inspiration. World of Warcraft is an evolving medium, and you are a part of that evolution.
It isn't the kind of thing that happens instantaneously, of course, but the concepts could be valuable nonetheless.
Q u o t e:
I'm sorry but that simply isn't true, (unless our definition of highly rated teams is different; teams in the 2100ish range can queue at nearly any time and get decent rating) I'm talking about the top 5-10 for the most part.
For the purposes of the discussion, let's reasonably call 'high rated' the top 5-10% of a bracket. That encompasses a fairly broad range of ratings. Our policies need to take into account all players - not merely the top 5 teams in a battlegroup =/.