New Rep Faction in 5.2 earned from Raiding?

#1 - Feb. 1, 2013, 3:58 p.m.
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does this include LFR? If not it should!!
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#25 - Feb. 1, 2013, 6:28 p.m.
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The raid rep (and their delicious, delicious Valor epics) includes LFR. You will need to kill bosses though to keep progressing it. No more ICC trash rep runs.
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#42 - Feb. 1, 2013, 7:01 p.m.
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02/01/2013 10:40 AMPosted by Kathrian


Trash rep runs were fun and have been in the game forever. Don't know why you guys think its a bad thing.


I never found it to be bad, just boring as hell to go clear trash for hours on end to cheese the rep earning mechanic.


Yeah, but then we'd probably want to balance rep gain speed with the assumption that you're chain-running trash, which makes people who don't do it (but are raiding and killing bosses) slower at getting access to those items. That doesn't really make much sense, mechanically or in the kind of in-world sense of "impressing" a group of people with your accomplishments.

"Huzzah! The hero hath once again slain many inconsequential foes, to leap through thine magic portal, and oft returneth to... doeth the same task over and again! Verily, this is a champion worthy of our shiny baubles and trinkets."
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#62 - Feb. 1, 2013, 7:48 p.m.
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02/01/2013 10:39 AMPosted by Omegal
The raid rep (and their delicious, delicious Valor epics) includes LFR. You will need to kill bosses though to keep progressing it. No more ICC trash rep runs.

So, regular raiders will still be running LFR whether they want to or not to min max their rep. :\

Or can you guys do something creative like killing x boss on ANY difficulty gives rep once per week, period?


Yes, you gain rep from boss kills once per week regardless of difficulty.
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#63 - Feb. 1, 2013, 7:52 p.m.
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02/01/2013 11:47 AMPosted by Evangelist
This reminds me of dailies.


Sure, you can loosely apply that to any task with some variance of repetition. Feel free. Except that continuing to fight to take back areas, or retrieve items, or slay ne'er-do-wells generally makes some sense in the context of the narrative in daily hubs. Those damn monkeys stoled muh fruits again! Etc. etc.

Going into a raid and not killing bosses does not.
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#77 - Feb. 1, 2013, 8:09 p.m.
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02/01/2013 11:53 AMPosted by Druga
So here's a question, why have valor gear gated behind rep at all? I definitely see it as a step in the right direction having valor gated behind raids instead of dailies. But it's still a double-tax. You earn valor points, but in order to spend said points, you need to earn rep on top of it.


The whole point of a steady and measured currency to buy items is to offset the RNG of boss loot drops. If you're unlucky you still have this absolute system, and no matter what, you know that in X time you can fill in at least a few of those gaps. The intent of these currencies wasn't as a type of separate loot progression, but that is the way a lot of people perceive it, and certainly some of our designs have even worked to support that perception. The whole original intent in mind though it makes more sense to ensure that you're killing bosses to be able to buy Valor items, and not just farming up Valor from other sources. Of course we could take Valor out of everything but raid kills/completions to avoid that... but Valor is a nice reward to have in a lot of various systems, and lets people pick and choose the ways they want to earn it.

I don't want to imply though that having Valor items on daily quests was in any way a failed experiment. Obviously some of you weren't too keen on having the items behind those reps, and so in 5.2 we're trying this. We may have some mix in the future, we may not, let us know how you think it feels when the patch is live and if the new daily hub is compelling enough to gain your attention without a meatier (ie ilvl based) reward.
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#113 - Feb. 1, 2013, 9:47 p.m.
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02/01/2013 01:15 PMPosted by Tajit
If it is.. will a person get enough rep from just three wings of LFR to be able to buy something to avoid running into the 3000 point valor cap?


Yup, we'll make sure items are paced out to hopefully avoid that. Getting to Friendly is pretty quick, and there are items available at all reputation levels.