Tailoring-How warlocks got screwed

#0 - Feb. 19, 2007, 5:55 a.m.
Blizzard Post
i'd like to ask "what the heck were the devs thinking?" when they made the specialty tailoring combinations of Arcane + Fire and of Shadow + Frost. this configuration of damage types screws over a warlock of half his spell effects (since a warlock doesnt cast ANY frost spells) while a mage gets the best of both worlds from fire and arcane. i feel this is an outrage against warlocks. in my opinion the specialty should have been divided into Shadow + Fire and Frost + Arcane. that way both classes can get the most benefit from the armors without screwing over either class. See the following:

CURRENT:
Arcane + Fire: Bonus damage for both fire and arcane spells.
Upside~Fire and Arcane spec mages get the most out of this gear.
Downside~ Frost mages dont benefit much from this gear since most of their fighting tactics stay with frost.

Shadow + Frost:Bonus damage for both shadow and frost spells.
Upside~ Only frost spec mages or shadow damaging warlocks (mostly affliction spec and half the destruction spec) benefit.
Downside~ Half of any warlocks spells do not benefit from spell damage increases. none of their fire spells are augmented. Frost mages do not gain benefits for their arcane and fire spells from this type of armor.

the current spell grouping cuts out 1 of 2 damage types warlocks can cast. where as a mage gets bonuses for 2 of their 3 damage types. this is not counting on "spec" of each class. of which the spell groupings should not be based on "specs" of any particular class. so to make it beneficial for BOTH classes the spell groupings should be as follows:

NEW
Fire + Shadow: Bonus to fire and shadow damage.
Upside: All of a warlocks spell damage type is augmented.
Downside: Only 1/3 of a mages spell damage is augmented.(no change from the previous grouping except for the damage type)

Frost + Arcane: Bonus to Arcane and frost spell damage.
Upside: 2/3 of a mages spells are augmented. (no change from the previous grouping except damage types)
Downside: No bonus to fire spell damage. (whoopie... 2/3 of a mages spells are already augmented)

Now i know you Fire mages are gonna try to raise an uproar about fire being with shadow in the grouping i just listed.... but get a grip! your other spells are still augmented, while in the current set up warlocks are only half buffed! the current grouping cuts out half of the spells that can be cast by ANY warlock. not just a spec of warlock. the grouping i just listed benefits both mages and warlocks to a more fully effective spell grouping by not cutting either classes spell damage effectiveness in half.

So if there is any agreement of my opinion and wish to push it onto blizzard, please do so. they really need to think things through a bit more thoroughly for classes and not "specs". though to be more fair overall they really should have had more spell groupings than the 3 current ones. there should have been more since it was obvious that they were trying to make "spec" specialized as well as class oriented armors. Shadow + Fire, Shadow + Holy, Healing, Arcane + Fire, Arcane + Frost (and maybe Fire + Frost, but that is stretching it for a mage's choices). Hopefully someone in Blizzard will see this thread and put it forward to the Devs for a possible expansion of "specialized" tailoring that is more fitting for Everyones class instead of just a few classes.
#2 - Feb. 19, 2007, 6:03 a.m.
Blizzard Post
You provide an interesting standpoint for consideration. However, it does not seem enitrely unreasonable for a primary caster class, such as the mage, to gain somewhat more of a benefit from a profession. Crafting is not the primary path for any class to gain gear, so it isn't too significant that one class could have a momentary benefit from crafted gear. Also, consider the frost mages who would not equip or feel 'screwed' by such a choice in stats.
#99 - Feb. 20, 2007, 7:50 p.m.
Blizzard Post
Q u o t e:


I have a bit of a problem with this. Warlocks (and indeed Priests) are pure caster classes. The use of the term "primary caster class" being applied to Mages seems to imply that other pure caster classes should expect sub standard consideration for caster crafting items.

Mages may be the archetype for a caster in many ways but are you suggesting that Blizzard would consider gearing and balancing the game for casters primarily with Mages in mind while other pure casters are given secondary consideration? This would seem to me to be grossly unfair and unbalanced.

In the context of the standard 'Holy Trinity', the primary classes are Warrior (Tank), Priest (Healing), Mage (Caster/DPS). I was simply trying to provide context through standard naming conventions.