#0 - Feb. 14, 2007, 4:15 p.m.
I never did the outrageous 40/xx Machinegun Imp spec.
I used him occasionally for some "free" DPS, which lasted all of 15 seconds. Now there is no reason to bring him out of Phase Shift, ever, because his +stam buff is better than whatever DPS he can contribute.
I'd just like to hear the logic. I mean, any Lock can tell you that the reason why the Imp was bugged was primarily because of the bugged Demonology talents -- Unholy Power and Demonic Knowledge -- so why did you have to lower the Imp's coefficient AND nerf Improved Fireball as well?
At +500-ish shadow damage, my imp was doing pretty paltry DPS -- maybe 250-ish per hit? I don't find a problem with that, seeing as even someone 5 levels below me can one-shot him.
So I'm not asking you to change it back. I just want to know what motivated these changes, seeing as the problem could have been fixed without this scale of an impact on marginal, situational DPS. I personally don't mind the nerf that much, from a gameplay perspective -- since it's on the scale of nerfing Firestone or Health Funnel or Aftermath -- but because it's the nerf of something fairly useless into something completely useless, I am just utterly confused as to why someone decided to take the time to code such a waste of time into the game.
P.S. - How the hell do I get my avatar to update? I haven't been 60 in weeks!