Daze - WHAT IS IT'S PURPOSE.

#0 - Feb. 12, 2007, 8:47 p.m.
Blizzard Post
Seriously, why the !%!* is daze in the game?
It has to be the most useless and annoying mechanic in ANY game.
Why does a mob have a high chance to daze you when you're running away.
God, it's so fustrating, combined with mobs on stupidly long leash's constantly chasing you, it's enough to make a person like my quit the game.

So, why is daze in the game.
#11 - Feb. 12, 2007, 8:57 p.m.
Blizzard Post
To stop you from being a scrub. :P

Or, more importantly, to prevent explotation of mobs by having players engaging freely with mobs with no consequence.

I've seen many folks comment on daze. In almost all cases, they are running away from mobs that are dazing them. The mechanics are no different than they have ever been. It is simply player behavior that brings the daze mechanic back in to common play. Be it land mass, spawn points or player traffic.
#16 - Feb. 12, 2007, 9:06 a.m.
Blizzard Post
Q u o t e:
What tseric failed to say but i have tested through trials is that they lowered the aggro radius on nearly all mobs in the game Mobs 60-70 in outlands have about a 25% lower aggro radius than mobs 1-60 if you are the same level. With that said i have found that they have nearly double the chance to daze you.

You don't know how many times in Gchat you'll here people say F**K DAZED. Once you hit 70 and you get a flying mount you're pretty much never dazed again.

Personally, I 've still escaped daze chance when training mobs. Having one mob striking chance of daze is different than three mobs striking the same chance. Yes, I've been dismounted and killed, but I was completely aware that a mob of mobs was trying to proc off of my fleeing self.