JoinBattlefield, Post 5.1? PART 2

#1 - Nov. 29, 2012, 1:03 p.m.
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The popular post has reached its maximum length and I don't see another one started. Please continue posting here.

Original Post:
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#60 - Nov. 30, 2012, 7:35 p.m.
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I just posted a sticky on this subject here:

In patch 5.1, we resolved some issues regarding how Addons interact with the Battleground queue system. It is no longer possible to automate queuing for standard or random Battlegrounds in groups larger than 5. We decided to make this change in order to improve the experience for all players who are queueing into random groups normally and expecting to face similarly random groups, only to find themselves crushed by a full team of coordinated opponents.

We understand that players want to enjoy coordinated team play, and we invite those players to queue into Rated Battlegrounds or play Wargames to have that experience. Players can continue to use Addons to queue for Rated Battlegrounds as well.
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#214 - Dec. 4, 2012, 10:08 p.m.
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12/04/2012 10:34 AMPosted by Tinymasher
if you break it down, what does a full oQueue premade bring to the table that is unfair?

I’ll try to break it down as clearly as I can:

Any addon that enables a full, organized Battleground group to queue against a randomly assembled group is creating a scenario where that coordinated group has a huge advantage. That is not in the spirit of the experience we want to provide in the normal Battleground queue. Playing with friends is fun and important, but it shouldn't come at the expense of the spirit of the game nor the fun of others.

The normal Battleground queue is for players to jump in and play against other players in a similar situation. We realize that it's not a perfect system, and we're still looking at ways to improve normal Battleground queues further. Regardless, it's not meant for organized groups to "pug stomp" and get quick Honor. We have built in outlets for players that want to organize--if a competitive, social experience was really the goal, then there are clear ways to achieve that.

The ultimate effect that this kind of queuing has had is to drive players away from PvP. Perhaps it's been a long time since you've been in a random group, but a lot of players will see that they're up against a premade and simply quit. At best, they suffer through it. To an extent premade groups count on this. Heck, one of the popular addons announces opposing players that appear to have rage quit.

Addons aren’t really a viable solution for botting issues, but we do take those issues seriously and we'll continue our work on improvements to the Battleground system, including better ways to deal with botting and other exploitative gameplay.
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#231 - Dec. 4, 2012, 11:22 p.m.
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12/04/2012 03:01 PMPosted by Xaeva
Now let us be honest, due to these addons and people like Rathamus and Tiny, regular Battleground PVP had picked up and was growing by leaps and bounds. That is what alerted you. More and more people were turning to the "coordinated" PVP and fewer and fewer "random groups" were being formed. The BG's were no longer sitting idle.

False. That is neither what 'alerted' us, nor were Battlegrounds ever even close to sitting idle.

What is true that there's been an increase in pre-made groups disrupting the PvP experience for other players, though. Pre-mades in the normal queue, however they are formed, are not something that we've ever been particularly fond of. It had become more of an issue of late, so we addressed it accordingly.

I know for a fact, that more and more of our games were against other "coordinated" opposing players. Battles became longer, harder and a whole hell of a lot more fun! They were not the Farm fest you claim they were, they were true Player vs Player games. Not scripted, not forced on anyone, not the repetitive grind of the normal wow game.

Perhaps this seemed to be your personal experience, but I assure you that this was far from generally the case. Regardless, what of the games that you played that weren't against other pre-mades? Just hapless casualties to your fun, I suppose?

Based on your enthusiasm for "true Player vs Player" combat, I'm sure that you'll find War Games and Rated Battlegrounds quite compelling.

12/04/2012 03:01 PMPosted by Xaeva
You gave us everything we needed, including the idea, but then turned around and slapped our hands, pointed a finger, called us a name and said, this is NOT for you, it is for the REAL players.

You've made the assumption that all those things were accomplished expressly so that you could queue into battlegrounds as an organized group against disorganized opponents? That assumption is mistaken. If you want organized PvP against organized opponents, as you claim, that experience is readily available.

No one's wrist was slapped. There have been no suspensions over this issue. We're just making our stance on the subject clear, so that there's no room for misunderstanding.

12/04/2012 02:21 PMPosted by Evannder
Fix the bot problem and you'll see the premade "problem" fix itself.

Bots are a separate problem, with a separate solution. Please stop conflating the two, because, and I'll say this as respectfully as I can: this is complete nonsense.

Put simply, this argument is a red herring. For as long as there's been Battleground PvP, there have been players looking for a way to destroy their enemies to quickly and easily get fast rewards with a minimal time investment. That's the bottom line here, or the variety of other options available would be more compelling.

Bots aren't an issue in War Games or Rated Battlegrounds.
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#238 - Dec. 4, 2012, 11:37 p.m.
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12/04/2012 03:33 PMPosted by Chondrodite
We love a premade PvP, and we love challenges. You guys could've come out with a premade PvP random battleground where we can match against other 10m/15m/40m premades PvP and go all out. Provide less honor point/conquest point. It's like an RBG, but without the ratings involved. Doesn't this solves all the problem everyone's having?

We're open to exploring the possibility of creating a pre-made queue for Battlegrounds, or improving the War Game system in some way.