#4 - June 19, 2008, 6:13 p.m.
Q u o t e:
You shouldn't need "the right group" for a non heroic 5 man instance. Every other instance is easy, Magister's Terrace needs to be brough down to the level of every other instance.
Q u o t e:
Surely, though, difficulty can be achieved while allowing a bit more flexibility in the abilities required that different classes bring to the table. As it is, it seems the difficutly varies dramatically depending on what type of tank, healer and dps you bring (and who usually makes an instance run deliberatly harder than it must be?). While this, in theory, means that a certain amount of strategic thinking goes into forming groups (which is certainly a worthwhile goal) what ends up happening is that some people are almost guaranteed not to run the instance unless everyone there is already so overgeared that non-optimal classes aren't a problem.
Is that the goal?
Q u o t e:
Like you said, having multiple CC can (realistically, does) make things easier. Since most of the trash contain grps of 5 or 6 mobs, what makes some of the trash easier would make most of the trash easier. Since few people would make the instance run harder than it needs to be, this puts a greater demand on dps with cc than without.
Certainly I appreciate making a harder instance (I like a challenge!) but there seems to be a LARGE variance in the difficulty of the instance based on what classes are in the same roles. Was this an unintended effect? Was this instance intended to be run with different role make-ups (IE not one tank, one healer and three dps)? I know you'll probably say you left it up to the players but surely there was something in mind when it was designed with large groups of mobs in one pull.