A different AutoHotkey Question

#0 - May 31, 2008, 2:10 a.m.
Blizzard Post
I've seen it clarified many times that using Autohotkey as a "turbo" button (like to mash a hunter shot rotation) is ok. MY question pertains to mouse buttons.

I like mouse buttons. I like mice with many buttons. But most games only recognize 5 buttons. If I use autohotkey to bind a 6th mouse button to, say, shift+f12 or something rediculous like that, so that I can use it as a recognizable input, is that ok? With all the recent bannings relating to automation, I'd like to be sure before I set this up. Thanks
#2 - May 31, 2008, 2:18 a.m.
Blizzard Post
Q u o t e:
I've seen it clarified many times that using Autohotkey as a "turbo" button (like to mash a hunter shot rotation) is ok. MY question pertains to mouse buttons.

I like mouse buttons. I like mice with many buttons. But most games only recognize 5 buttons. If I use autohotkey to bind a 6th mouse button to, say, shift+f12 or something rediculous like that, so that I can use it as a recognizable input, is that ok? With all the recent bannings relating to automation, I'd like to be sure before I set this up. Thanks


What? Where was using AHK as a 'turbo' button clarified as okay? That is not okay. Would you be able to link the pertinent posts?

Using a program to remap mouse buttons or keys should be okay though. For example, a player might use a G15 to reamp a G key to shift+F1+key-input, for example. That's all a single keypress, however.

Also, as Tandaa said, any kind of automation, including 'turbo' style functions, is not acceptable.