Warlocks deserve an honest answer Blizzard

#0 - Jan. 11, 2007, 5:08 p.m.
Blizzard Post
We really don't deserve to be jerked around like this.

Nathaera posted that the DoT nerf is indeed true and that its around 10%. This is a LIE!

The dot coefficient went from 120% (from 100% that its been since release of the game) to 93%

That's a 27% percent nerf, not a 10%. On top of that, its now even lower then its EVER been. Spells which take 3.5 seconds to deliver their damage (cast time) get 100% of the damage. So why do spells that take 18 seconds to deliver their damage not even get a full 100% of the +damage?

On top of ALL this, there is NO mention of the DoT nerf in the patch notes. So other then the post where Nath confirmed this, this is still a silent change.

VERY unproffesional.


Also,

There are now reports that affliction spells (dots, fear) ie. the things that MAKE the warlock class are getting HEAVILY more resisted. A player on the warlock boards posted a screenshot of a GM saying that this is intended by the developers. Many other players have noticed it too.

This AGAIN is another silent nerf for the warlock and frankly, though the DoT nerf may have been needed (although only back to 100% not this new 93%) the affliction resist was NOT needed.

I would link you the post but the search function on these boards does not work.

So these are two major silent nerfs done to the warlock community and we have had NO official response to this whatsoever. This is unacceptable and highly unprofessional.

We deserve an answer.

/sign if you agree
#348 - Jan. 13, 2007, 3:04 a.m.
Blizzard Post
Q u o t e:
Nathaera posted that the DoT nerf is indeed true and that its around 10%. This is a LIE!

The dot coefficient went from 120% (from 100% that its been since release of the game) to 93%

That's a 27% percent nerf, not a 10%. On top of that, its now even lower then its EVER been. ?


I don't know offhand exactly what Naethara said, but the 10% damage reduction refers to the total damage the affected spells deal after the nerf (if you have approximately tier 3 quality amounts of spell damage gear, less if you have less), not the amount the bonus coefficient was reduced by. I don't believe that warrants calling it a 10% nerf a "lie".

Q u o t e:
Spells which take 3.5 seconds to deliver their damage (cast time) get 100% of the damage. So why do spells that take 18 seconds to deliver their damage not even get a full 100% of the +damage


Because the spell didn't take you 18 seconds to cast. Considering the actual combat time invested is generally 1.5 seconds (global cooldown), you're actually getting far better damage scaling from these spells than ordinary spells (varies somewhat depending on how much of the total duration you assume the spell effectively lasts for on average). Possibly too much still, we'll see.


Q u o t e:
On top of ALL this, there is NO mention of the DoT nerf in the patch notes. So other then the post where Nath confirmed this, this is still a silent change.

VERY unproffesional.


Unfortunately, changes we make near the very end of the patch process often don't get into the patch notes since the patch notes have already been sent off for translation in other regions and/or because a change to the patch notes is a change to the client, which is more time consuming for QA to re-test than a server-side change.

So, since it's not entirely uncommon for us to wait until the near the end of a patch to make final balance changes, it's not entirely unusual for some of them to be absent from the patch notes. That being said, would it really have made you ok with the change if it had been in the patch notes? Do you actually believe we feel the need to "sneak" a nerf in? I mean really...

If it helps I'm happy to say it, DoTs were (and some/all possibly still are) OP.

Q u o t e:

Also,

There are now reports that affliction spells (dots, fear) ie. the things that MAKE the warlock class are getting HEAVILY more resisted. A player on the warlock boards posted a screenshot of a GM saying that this is intended by the developers. Many other players have noticed it too.

This AGAIN is another silent nerf for the warlock and frankly, though the DoT nerf may have been needed (although only back to 100% not this new 93%) the affliction resist was NOT needed.

I would link you the post but the search function on these boards does not work.

So these are two major silent nerfs done to the warlock community and we have had NO official response to this whatsoever. This is unacceptable and highly unprofessional.


Previously, dots in general were 1/10th as likely to be resisted as normal spells. That has been fixed, they're now as likely to be resisted as other spells. Please let us know whether there's any reason to believe they aren't working this way.