Raid vs Mythic+ loot tables

#1 - Sept. 22, 2020, 3:46 p.m.
Blizzard Post

Since there has been a lot of discussion around mythic+ vs raid loot I decided to take a look at the secondary stat combos available on gear from the new raid and mythic+ dungeons in SL from the dungeon journal in beta.

I was logged on my shaman in beta so this is mail armor only and neck/back/rings

I’m not including trinkets because their power is based on their effect and are not itemized with the generic 2 secondary stat template.

There are 6 possible combos on gear of the 4 secondary stats.

Head - the raid has 1 mail head item and it’s haste/mastery. Mythic+ has 3 different

Neck - the raid has 2 neck drops, haste/mastery and crit/mastery. Mythic+ has 4 different.

Shoulders - the raid has 1 mail shoulders and its mastery/vers. Mythic+ has 3 different.

Chest - the raid has 2 mail chests and BOTH are crit/mastery. Mythic+ has 3 different.

Boots - the raid has 1 pair of mail boots and its crit/mastery. Mythic+ has 4 different.

Rings - the raid has 3 rings being haste/crit, haste/mast, and mastery/vers. Mythic+ has all 6 stat combos including 4 duplicates to stack specific stats.

The rest of the slots are similar, but the takeaway is that unless secondary stats stop mattering for specs the mythic+ loot is going to be miles better than the the raid just from secondary stat stacking since there is so little variety in raid loot.

Also, at least for mail, in all the loot there were only 3 items with stat combos available on the raid and not from a dungeon (one wrist, gloves, and legs).

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#5 - Sept. 22, 2020, 7:37 p.m.
Blizzard Post

I’d like to take a step back on this subject and look at the big picture.

As has been observed in the Beta, loot quantities overall are reduced in Shadowlands. Following the proclamation “let loot be loot”, we’re entering into a world without Warforging and Titanforging, where getting an item from relevant content should feel rewarding on its own more often, without needing to hope for random upgrades.

Bonus rolls no longer exist, and the Great Vault captures the value they used to provide to raiders. Non-raiders should also factor in the Great Vault, as completing a Mythic Keystone +15 will award a choice of up to three item-level 226 pieces from the Great Vault.

Currently in the Shadowlands Beta / first tier of the expansion, PvP loot for top ratings caps out at item level 226.

While outdoor world gameplay and professions offer a range of epic gear, the very strongest loot in WoW comes from the three organized multiplayer endgame progression paths: Rated PvP, Mythic Keystone dungeons, and raiding. The design intent is for all three paths to provide parallel progression over the course of a tier, while providing players who engage in multiple paths at a comparable level a faster advancement experience. For example, we’re currently targeting item level 213 for Challenger-level PvP, Heroic raiding, or Mythic Keystone dungeons at the +7 difficulty.

Of course, there could be further adjustments to all of this in the weeks to come before Shadowlands launches.