Warrior's Second Wind

#1 - Aug. 14, 2012, 9:55 p.m.
Blizzard Post
Ok, People really need stop stop saying to nerf Second Wind in MoP. It really isn't OP at all, the people who are saying it is OP are the people in PTR at level 85. The solution isn't nerf second wind. The problem is the new pvp power and defense is not set up well at all for level 85's. I've seen warriors at 90 with the same resilience mechanics and Second wind is not going to be OP at all. So just clearing some things up for people who were confused and don't Have a 90 warrior on Beta :)
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Game Designer
#5 - Aug. 14, 2012, 11:04 p.m.
Blizzard Post
Second Wind is really powerful in duels. We don't balance all of our PvP around duels however. Outside of duels, it feels like a coordinated team should have no trouble overcoming the heal, especially considering that many execute abilities also come into play during the time Second Wind is beneficial. It is one of those abilities that is really hard to put a number on, compared to an ability with a duration of X and a cooldown of Y. In a contrived situation, Second Wind could account for 300% of your total health in healing. Who wouldn't take that talent? But it's more likely to be far less.

What will be most telling is if every PvP warrior ends up taking Second Wind. Then we'll know it's too good, or at least too good relative to other talent points on that tier.
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Game Designer
#14 - Aug. 14, 2012, 11:25 p.m.
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IMO, this topic is best served discussing Second Wind, not "I wish my execute hit harder."
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Game Designer
#25 - Aug. 14, 2012, 11:44 p.m.
Blizzard Post
This. Second Wind has few counters other than raw damage, so we are free to state that our supposed counters to it are weak.


You're free to state anything you want (within forum guidelines). You're also free to ignore my opinions. Understand however that that strategy is less likely to get us to change our minds. :)

The reason I believe that steering a discussion of Second Wind towards your own executes is counterproductive is that we believe the counter for a player being tough to kill in PvP should be to coordinate with your teammates, not that you can individually hit so hard that you blow them up no matter what.