#0 - Jan. 4, 2007, 8:46 p.m.
I'm posting here in response to the Blue response by Pavonum on Argider's "Call to Arms: Defend Roleplaying!" Thread on these forums, which was locked due to cross-linking. I don't speak for Argider, but I have been talking with him about the subject on one of his threads, and do have some questions of my own about policies and enforcement on the RP and RPPVP realms.
1) Is there a difference in enforcement of the RP policy, between the standard RP realms and the RPPVP realms? In my experience, this seems to be the case (based on the results of reports made by myself or friends, in those instances where the results were discernable). I would like a definitive answer so I know whether it's a waste of my time to expect GMs to enforce the same sort of compliance with the RP policy on a RPPVP realm, as they would on a normal RP realm.
Specifically with character names, it seems that the RP policy naming rules are not enforced. This may just be the only apparent area, however, due to the fact that whether or not a character has been renamed is easily discernable if the reporting player really wants to know. I understand that there is always an amount of GM discretion involved in evaluating names, I would simply like to know for certain if there is a purposeful difference in the degree or method of enforcement between the two realm types, as it will aid me (and many others) in deciding where to make permanent homes for ourselves. Most roleplayers see the PVP ruleset as more realistic and therefore conducive to immersion, but a lower degree of policy enforcement on RPPVP realms would be non-conducive to immersion.
2) This is a large issue for me. There are a large number of non-roleplaying players on every RP realm I have ever played on. Anti-RP sentiment runs high amongst many of them, even those that perhaps originally did not have a problem with roleplayers and roleplaying, and are/were the type of non-roleplaying player that most roleplayers would consider welcome on an RP realm (Those players seeking a higher level of maturity from other players in their game environment, primarily).
The reason, in my opinion, that anti-RP sentiment increases with time on an RP realm, is the nature of policy enforcement and the mindset of non-RPing players. Basically, rather than being mollified when caught breaking Blizzards rules, due to the fact that they get away with it until another player reports them, these players see the fault as being with the other player, who 'tattled' rather than with themselves violating Blizzards rules. In many cases, due to being asked to correct their behavior beforehand, such players actually have a good idea who reported them. Even when they don't, if it comes to violations of the RP policy in specific, that wouldn't be an issue on a non-RP realm, they see the culprit as 'those QQing RPers'.
Peer pressure from people with such a mindset, who largely actually outnumber the RPers on their own realms, also contributes. It's also entirely possible to start playing on an RP realm, without knowing or caring what the RP tag means; as well, on RPPVP servers, there is a misconception that RPPVP realms are 'either or both' sorts of places, equally open to roleplayers, and to players who openly mock roleplaying, so long as they're there to PVP- which, going by what the policies say, is not meant to be the case.
Realistically, even on the best day of the best RP realm I've played on, the player base as a whole never came close to behaving according to Blizzards rules. If you look at what's supposed to be acceptable, and what actually happens, in any given place and time, on any channel (not only in the low-level zones). If I addressed every player who stepped over the 'real' line, the letter of the policy, I would spend my entire day doing that, let alone reporting the people who refused to alter their behavior after being informed they were breaking the rules. It's almost certain that the majority of players on an RP realm have never even glanced at the policies page, let alone the RP policies in specific.
I would like to see the behavior of the player base on the RP realms improve. I would like to be able to have general chat enabled without being inundated with things that I shouldn't have to read on an RP realm. I guess my question is, can anything be done about the nature of reporting/enforcement on RP servers? Something in the method of the GM intervention, perhaps, or some way of keeping the fact that players on an RP realm, are subject to the RP policy per Blizzard's intent, and player reporting of violations is actually requested, in the forefront of the players minds? I respect that enacting something of that nature or even answering the question directly may be beyond the power of any CS agent reading this... If so, can you tell me how to escalate the issue to someone who makes policy decisions such as this, and get the point across of just how big a problem this is, so that, even if in the far future, some beneficial change might be made?
3) As I have said already, every RP server has more non-roleplayers than roleplayers. Non-roleplayers are not a bad thing on an RP server- especially not if they respect the RP enviroment. But in my experience this imbalance is deep and wide and the respect is not there. So this is more a request/suggest than a question, again something that may need to be escalated to a higher level, if you can give me information on how to do so (aside from posting on the suggestions forum).
I think that the roleplaying community could benefit greatly from being more centralized, rather than spread thinner. Many RPers, being dissatisfied with their current RP server, migrate to newer servers when they are opened. The WoW roleplaying community is probably not growing as quickly as the WoW playerbase in general, so as these new RP and RPPVP servers get opened, and only a small portion of the joiners are new players, the majority (of those who actually roleplay) being folks who are migrating from a previous server... the RP community is being spread thinner and thinner onto servers which all seem to be dominated by anti-roleplay enthusiasts (and yes, many people pursue the subject enthusiastically).
So my request in this case is that at some point in the future, some of the current RP and RPPVP servers allow open outbound transfers to one or two other RP servers. This would appeal to roleplayers, and allow them to centralize, while not appealing to many of the non-RPers who, for whatever reason, are playing on RP servers and now would rather not be, or are indifferent. Even without retagging any current servers to lower the number of official RP servers, allowing free transfers for such a reason, even on a short-term, one-time basis, would be a huge boon to the WoW roleplaying community. Even if it were to be to new servers only, or some such, as long as they were RP servers allowing inbound transfers only from other RP servers (though doing it with -existing- servers would be far better, as new servers are more likely to appeal to the non-RPers as well as the RPers).
I realize that, as I've already said, some of what I've said/asked fits more as suggestions than as CS issues. I appreciate, in advance, your overlooking it if doing so does mildly transgress. I'm bringing these grievances and questions here in the hope of actual input, and information on appealing to a higher authority if necessary. If the subject matter does garner your interest, please feel free to actually look for Argider's thread in the suggestion forums to get an idea of the number of roleplayers who are looking for solutions, and some of the wonderful ideas those players have to offer.
Thanks again for your time in reading! (EDIT: I just re-read what I wrote. I hope no Blues say "TL;DR"... )
