#416 - Aug. 7, 2012, 6:28 a.m.
This is a combination of responses to some points in this thread and a couple of others, such as the "bench" thread.
When we stop seeing posts that rank Solace priests ahead of Mindbender priests, then we'll feel like the talents are in a better spot. Not every priest wants to have to cast nukes as part of their healing rotation, and we are just not going to make Solace mandatory. If you enjoy the style, awesome. That talent is for you. You shouldn't have to take it though. (When I heal, I tend to play the mana game a lot, because healing just enough without overheating is fun for me. Rather than overheal, I'll gladly sit idle a lot rather than waste a heal. Solace would work well for me. Other healers, even some I play with, want to stay more active and keep spells queued up and cancel them or just keep everyone topped off. That's cool too. The game supports lots of different healing styles, except for the one where you just spam your highest HPS spell and nothing else, which hasn't been supported since Icecrown.)
We're not noticing a big longevity problem between priests and druids. Shaman seemed a little low so we are examining the impact of the Water Shield and Resurgence chances. We may also lower the cost of Healing Rain. It is definitely a challenging thing to sim out how much mana the various healers use because it has a lot to do with spell choice. You should be able to use your more expensive heals somewhat, but you should also be casting a lot of Heals as well.
We don't feel like mana regen in 5-player dungeons is at all a problem. Mana felt tighter (too tight in retrospect) in Cataclysm launch. If you are running out while healing a dungeon boss, I would suspect it's because you are using Flash and it's equivalents too often or you're just used to the rapid mana regen of full Dragon Soul gear. It's possible mana is tighter in raids, especially 25 player, but we're running a lot of raid tests right now and it's just not a common theme we're hearing from those players, which again leads me to want to understand what is going on for players who feel they are struggling. Again, being as specific as possible would help. Which bosses? How far into the fight are you struggling for mana? How quickly are you having to Shadow Fiend? Are you wearing Mists quest greens, Mists PvP gear, or scaled up Dragon Soul raid gear?
Returning Holy Concentration to a higher value is extremely unlikely. We felt that created more class balance problems than it solved. We are more likely to lower priest and or shaman heal costs if we think it is needed. We just don't want to be in a situation where we improve priest and shaman healing now and are then forced to nerf them after launch. Nobody will be happy with that outcome.
I'll dig into the "Realistic 60 sec Holy priest average" posted. You shouldn't feel, with any mana talent choice, that are you are sitting around a lot too scared to heal. (The example I used for my healing style above is just one play style, not the only valid way to play. I could overheal a lot more and still be fine.) The risk should be that any time you replace a Heal with a Flash Heal that it's going to hurt a little, but sometimes that is still the right call. A priest casting nothing but Heal should last indefinitely. That isn't true of say a paladin who uses a lot of free spells. PW:Shield for Disc is a little more risky. It has a lot of benefits, but overall you should be rewarded for shielding folks who are taking damage and not just throwing it around indiscriminately on the raid. The former should benefit you through Rapture. The latter should slowly run you OOM.