#1 - June 23, 2012, 5:46 p.m.
just like recruiters showing you all the shinies.... and when you join... then you find out about the stuff they didnt tell you about.
"First, other players will not affect your loot in any way. Another player winning will not cause you to lose. Another player winning a mace will not mean that she took your mace. If there are many rogues in the raid, your chance of winning a rogue item is not diminished."
^ ok. what this really means is that you will always win a item thats appropriate for your class. so even if theres 8 rogues in the raid.. and they all win for example.. they will all get a dagger or whatever the boss drops thats usable by rogues.
"First, other players will not affect your loot in any way. Another player winning will not cause you to lose. We may decide that each player has an X% chance to get loot, or we may decide that X number of players get loot, and then randomly determine who those lucky players are."
^ this is the icing on the cake...(fake icing). players WILL!! affect your loot. say out of a 25 man raid. 5 people win.. everyone else loses. only those 5 will get loot.
for example. you are a healer priest, and theres another priest. and the boss drops a healing mace that the other healers already have. only you and this other priest need the mace. you are only rolling against him. meaning you have a 50% chance to win it (cuz you are only rolling against 1 other person) (this is in the live system)
on the new system.. you wouldnt be rolling just against that other priest for that healing mace you want... instead you are rolling against 24 other people now.. to have a chance at being on the top 5 highest rolls that will get loot.
so i say again "players WILL!! affect your loot".. they may not affect what you actually get. but they affect the chance that you will get anything at all.
that beeing said.. i rather roll against 1 other person for my mace... than roll against 24 others to have a chance at beeing in the top 5 to win loot.
i like the idea of improving the looting system.. and this was an interesting attempt to fix it. but i like this system less than the one on live. (atleast on live) if your a healer for example.. you are only rolling on loot against 5 other healers... as opposed to 24 other people.. for your chance to get something. same goes for tanks.. you only have to roll against one other tank.... how would you like to have to roll against 24 other people for a chance to get tank gear? (i doubt you saw that one coming ehh tanks?)