#191 - April 9, 2008, 1:06 a.m.
Q u o t e:
In America we have a sense of morals and values. These morals and values base themselves from Christianity and Jesus ect.
Our morals and values were the foundation of our country, and the laws are based around them.
Now, WoW has a sense of "spirit of the game" which defines on how the game should be played, what is sensible, ect...
Except that nothing has been defined as to where it gets its roots. Does the spirit of the game mean Anarchy? Does it mean Morals and Values? There is no foundation to where we can point and say "Okay this is how it works". And that, in my opinion, is a problem.
While human civilization has been around for thousands of years, World of Warcraft has been around for a little over three. Even with that in mind, though, the world doesn't have documented and enforced guidelines for any and all possible behavior. For example, it's against the law to assault someone, but it's only considered socially unacceptable to hit on your buddy's girlfriend. There's no law against the latter, though.
Just as there are hard and soft rules in real life, we have both hard and soft rules in the game. The hard laws are our Terms of Use and respective Policies, and the soft laws are our general community zeitgeist. Running a bot? That's against our Terms of Use. Ninjaing an item? That's just socially unacceptable, but not against the law.
The rules, hard and soft, are based not on morals and values as you keep mentioning, but instead on
what benefits the community and secondarily
what benefits the company, since we are a business, after all.
The reason why we don't set everything in stone is because we require, as an evolving game
and community, the ability to change the rules as situations necessitate--just like in real life.