#1 - May 30, 2012, 12:12 p.m.
05/30/2012 05:12 AMPosted by ZoroffMy question is why does Blizzard nerf heroic dungeons, i mean at first they are hard but what people don't realize about them is that you gear up. Hard is good and i'm sure most people don't want an easy game but a hard game that takes skill.
06/26/2012 01:08 PMPosted by ReveriesThey were good for 5 man groups. They were not good for 5 random people playing together.
Im a bit confused with these parts in comparison to that of mechanics. For myself and doing the random groups and succeeding in the majority of them, I found what was usually the key point was players willing to work together and help each other and that those who are unwilling to adapt typically resulted in failure. With that said, are you saying that in the case of players not willing to be team players, the developers will make changes even if its not the fault of the mechanics?
So let me turn this around. Does Blizzard think that it's acceptable for a dungeon to be punishing?
The thing is why make harder content for the ones you call hardcore players just to nerf it later for others to get in?
Balnce you mean you guys actually balance this game thats the first i heard of this. Right now we will hear how you are trying to balance the new expansion. I will bet my life on it that the monks and the new cuddly utterly hateable pandas will be either so weak or way over powered. Your developers never seem to get it right when it comes to balance.
A little experience that i had on my paladin.
I was going through heroic deadmines with a few of my guildies. It was my first 85 heroic, so i didnt really know all the mechanics.
between my general lack of sufficient HP as the tank, the healer being caught in Gubtok's Firewall, or the DPS just being plain stupid, we wiped, A LOT.
Took us 2 hours to complete it. It was around 2 in the morning when we finally got out. It was brutal.
But was it a good experience? HEll YEA!!
Not only was it amusing, but it was also very educational, even for a 4-year veteran.
Sometimes, you dont need to "balance" the game to make casuals feel welcome. You need to throw in a curveball every so often, especially with later content, where you're supposed to be challenged.
But it's slowly turning from "gather around the buff tables and lets discuss how we beat this guy" like it has been since vanilla, to "Herro, lets do dis quicklike cuz blizz made it easy for me!".
I think this topic clearly explains why blizzard nerfs dungeons. A lot of non related topics have come up as well like nerfing heroic raid content and possible challenge mode nerfs.
Its great to see you so active in the forums it kind of felt like all the employees have been away the past few weeks :)
Cant wait for more info :)