[Windwalker] PvP Mobility still feels limited

#1 - May 21, 2012, 6:50 p.m.
Blizzard Post
The changes to Disable have been a huge help, but it is still incredibly difficult to keep other players in control as a Monk. Flying Serpent Kick and Roll are really useful in helping a Monk catch up to a target, but they are also very unpredictable. You either have to have both of your rolls up to close the distance to your target or you are TOO close to the target and you end up rolling past them.

Flying Serpent Kick is helpful as long as the target does not expect it and runs from you in a straight line. Tiger's Lust is helpful, but it either needs to have its cooldown lowered or make you immune to movement impairs for the duration.

The other issue I'm having right now is that I frequently have to use all of my Chi just to survive. Monk survivability is very high right now thanks to Zen Sphere (too high) but when I finally catch up long enough to get a jab or two off, I find that I have to immediately use that Chi to heal myself rather than do any significant damage before they disengage, blink, fear, thunderstorm, etc. I would have loved to see the Black/White Chi stay in for this very reason. Instead of generating 2 Chi you would generate 2 Black and 2 White(in Tiger Stance.) The White could be used for survival abilities such as Zen Sphere, Tiger's Lust, Guard, and Touch of Karma and the Black could be used for all your offensive abilities. Then both defensive abilities and offensive abilities could be balanced separately without forcing Monks to (consistently) sacrifice one for the other.

Also, what is the plan with Blackout Kick for Windwalker? Right now it does no where near enough damage to warrant using it over Tiger's Palm.
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#4 - May 21, 2012, 11 p.m.
Blizzard Post
The PvP set bonuses for monks will clear snares and roots when you Roll, use Chi Torpedo, or Flying Serpent Kick. We’ve also changed Roll, Chi Torpedo and Flying Serpent Kick to suppress snares while the monk is moving.

Can you provide any specific scenarios in which your mobility feels underwhelming (Versus a Frost Mage? Versus a Rogue? In a team scenario?)

Monks are intended to have good mobility, but be a bit less good at locking targets down.

Zen Sphere will be toned down soon.

We’re still looking for just the right mechanic for Blackout Kick.