#0 - March 7, 2008, 5:58 p.m.
Q u o t e:
So was browsing a site with all the 2.4 patch notes today and saw that Blizzard is thinking about giving Warlocks a spell to place a demonic circle on the ground and be able to port to it from a range of 40 yards. So... instead of nerfing the most overpowered class in game.... they're getting a huge buff on par to mages blink? And not to mention they're able to cast demons faster in the circle. So if I were to kill it's demon.. it'll just blink away cast another one and if I don't die from DoTs by the time I get to them again, I have to start the fight all over?
Q u o t e:
We definitely feel the need for warlocks to gain some sort of active defense so we don't have to try to balance them around the assumption that they're "tanking" melee classes. For example, an idea we're running with internally is the concept of a warlock being able to cast a spell that places a circle of demonic power on the ground. The warlock would be able to teleport to this location from within a relatively short range (ie: 40 yards), and would also be able to summon demons more quickly if they're standing within the circle.
Note: this idea is intended as a sneak peek, it's not something that we're planning for 2.4, it would be more likely as an expansion ability, and may change entirely before said time.
Q u o t e:
It's not new. That's the problem. From Kalgan's description, it seems to function similar to how Blink functioned in Beta. I don't take issue with warlocks getting new abilities, but I believe that the two classes are too similar already. We don't need warlocks turning into mages. It's already happened in PvE.
Q u o t e:
Well, Bornakk
If this is the devs desires, I just hope that they really "nerf" the "tanking" warlock's ability.
Right now, the weakness of warlocks are the melee classes. Give them so much defense against this kind of opponent would be like give to warriors the ability to become immune to movement impairing effects.
Every class have weakness and this is the reason the game demands team play. Remove their weakness would be game break.