#0 - Feb. 11, 2008, 4:01 p.m.
There trinkets coming that are better than most classes 41 point talent points that will change how some classes are played.
There are +healing maces that have 4 times as much healing as a high end lvl 70 5 man quest 2 hand staff reward.(500 vs 126)
There are ONE hand swords with more damage than most level 70 high end blue TWO hand weapon
A warlock in full season 3 and veterans will have double the health, double or triple the spell damage, double the armor, double the crit rating, and be near crit-immune to a fresh 70 warlock in blues/crafted epics/kara gear, all while taking even less damage from crits and dots.
How is warlock #2 suppose to even compete against warlock #1? It wouldn't matter how skillfully he plays, the overwhelming difference in gear makes it near impossible. Back pre-tbc a player in good blues and some crafted epics could compete against a raider/guy in full HWL gear and kill him if they played well enough. The raider/hwl's gear gave them a good 20-30% more stats, but that could still be overcome by skill.
But when the opponents have double the stats, and are stacked with game-changing stats that don't exsist pre-70(resil/haste/armor pen), and trinkets that are borderline new-abilities what is the average player going to do?
Catch up? Do arenas and lose over and over to teams of insanely geared people reseting their teams and selling them? Get 250-300 points a week and get ONE piece of gear a month? And before they get their set, a new season starts and they have to keep losing 10 games a week and keep farming bgs?
Go join a raid guild? Get kara attuned doing instances no one does anymore cause the gear sucks, then go to karazhan and get mildy better gear than their crafted epics/high quality blues. Then still be light years behind the end game raiders, and forced to go do old raids like ssc/tk and gear up a whole GUILD and then *maybe* see bt/mh/sunwell if their whole guild puts as much time into as needed.
and then finally be able to even compete with the end game raiders/arena farmers? ANd then the expansion comes out and it starts all over again?
I'm not arguing casual vs hardcore, though this is what that debate stems from. I am asking why the gear difference has gone up so high? Even a naxx geared player didn't have double the stats of a guy in blues/crafted epics/mc epics. not even close to double.
i used to raid when i teenager going to college, solely to play with my friends who wanted to try it and get those newly added epics. i quit raiding after bwl, it was just tedious and became more of a job than a game. i now work nights and i like leveling alts and i play in the mornings/weekends and have quiet a few characters, but in actuality my /played time is pretty low for someone who's been playing since release. some of my 70s are less than 10 days played. I hit 70 and feel the gear gap again and restart. I'm far from casual, I just don't like to raid and I don't like having to grind thru 10 arena losses a week on my fresh 70s against team selling arena farmers with twice my stats.
will WotLK be the same way? is that really how this game is going to end up? =|
i miss how it was the first half a year or so after release, you could obtain gear on your own without the need of dozens of other players or rerolling hte perfect class set ups for arena and being on top from day 1.
when the game was more about doing challenging dungeons with your friends and pvping for fun. now you do dungeons solely for gear, and pvp solely for gear. the games a gear treadmill where the carrot gets replaced every arena season/raid instance patch.
