#0 - Feb. 9, 2008, 9:16 a.m.
I didn't really expect any major class changes in 2.4, simply because I as a warlock have gotten used to nerf after nerf each patch without any attention at all to the issues my class is having. And to all the QQ pvpers no im not talking about that.
Warlocks have an outrageous amount of worthless talents/spells that have gone unchanged since I have started playing this game 3 years ago. Can anyone tell me a use for "Detect Invis" before Mages got invisibility? Even know its pretty useless.
-Firestones=LOL
-Spellstones have limited to no use
-Master Conjourer is a talent that improves the 2 stones listed above from totally useless to very useless
-even without instant corruption, you have the coefficient of it
-soul shards limit the class in no way aside from bag space
-I need to have my succubus on stay before she casts seduce, because if I move then she moves thereby breaking the seduce
-the only way to remove soul link from my pet is sacrificing it
-Cataclysm=mana cost savings of 1 SB every 20 for 5 whole talent points
-Aftermath is a talent that sounds nice for leveling, but destruction is awful for leveling so nobody takes it
-improved lash of pain is improving the dps of a pet that nearly always is 1 shotted and has awful dps anyway
-improved enslave demon is a pointless talent since warlocks rarely ever enslave anything
-Mind vision doesn't aggro mobs yet eye of kilrogg does
-Pets scale terribly (with nearly 14k hp my succubus barely has 4k and next to 0 armor and very little dps)
-rain of fire is obsolete
-hellfire is only good for suiciding
-doomguard and infernal are obsolete
-improved firebolt is a ridiculous talent because if you spec into it fully it goes beyond the GCD of the imp so becomes pointless to take, ntm why improve an imp's dps when he is only used for blood pact.
these are just some of the issues warlock's have. I am not QQ for warlock buffs or anything here, I am asking for blizzard to acknowledge that classes have issues that need working and useless talents/skills.
I could talk about how prot wars reverse scale with gear (good gear=gg tanking a lower lvl instance) or the vast amount of useless totems and abilities shams have, the point is that these are the issues that need looking into.
These things have been untouched or acknowledged forever now. Why isn't anything being done to change them? I didn't expect any sweeping class changes in 2.4, I guess just something to help fix the issues classes have with their skills/talents.
For some reason though, I become less and less surprised each patch.
