In 2.0 will this be trivial, or impossible?

#0 - Nov. 1, 2006, 6:11 p.m.
Blizzard Post
So, I am a priest and have (basicall) two types of spells - Hostile Targetable Spells and Friendly Targetable Spells. (Let's leave Dispell out of this for now.) I run around with a friend of mine that is a warrior - and we only ever play together. Currently I have DAB, which let me setup my buttons so that if I have my friend targeted and I cast Smite - it will instead cast Smite on HIS target. If I decide to target his target and cast Lesser Heal - it will cast it on the Hostile target's target (which means me, if my friend losses agro :) )

So, I am only ever dealing with 2 unitID's ... Target and TargetTarget. Is there a method (using focus/whatever) for allowing me to do what I want to do? I don't want the UI to "make decisions" for me - I just ALWAYS want hostile spells to hit EITHER my target or my TargetTarget and Friendly spells the same way.

Thanks for your time.
#2 - Nov. 1, 2006, 7:11 p.m.
Blizzard Post
Good example, Cladhaire!
#4 - Nov. 1, 2006, 7:17 p.m.
Blizzard Post
You mean thank Iriel? :)
#62 - Nov. 2, 2006, 7:19 p.m.
Blizzard Post
Q u o t e:

The client has to know when a player gets stealthed (or shadow form, or moonkin, or...) because the default UI keys off these events properly. It's "simply" a matter of getting whatever these cases are promoted into being actionable in the secure state header.


Yes, it does. The key is translating these events into something useful to the state headers. I'm working with the designers now to see how best to approach this.
#112 - Nov. 16, 2006, 5:42 p.m.
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Q u o t e:


I agree that that's kind of a grey area. There's no other 'stance' in game that a player can actively take you out of, but that you must actively put yourself into. Think about that as if you're the developer.

Developer1: "ok, so we're letting warriors and druids make macros based on [stance], what about stealth?"
Developer2: "Well, it's not completely in the player's control, any number of factors could make them drop out of stealth."
Developer1: "But they choose to put themselves into stealth, and they've always had a bar-swap for it. We should probably include [stealth]"
Slouken: "Hey guys, sorry to interrupt, the Hunters on the forums are saying they consider 'melee' and 'ranged' to be like stances."
Developer1: "Umm, Hunter abilities are based on range to target, not a state the hunter puts himself in."
Developer2: "Right, if Hunters had a 'Ranged Stance' that greyed out their melee attacks and swapped their bars, then yeah. They don't though. Can you imagine how much that would suck if they had to change stances to start shooting every time someone ran out of range?"


Wow, were you listening? That was the discussion almost word for word. :)