Naxx - Biggest waste of resources ever?

#0 - Oct. 19, 2006, 8:25 p.m.
Blizzard Post
So TBC is coming, and my guild(a Naxx guild btw) were left debating the value Naxxaramas has brought WoW.

The question is, is Naxx possibly the biggest waste of resources in the history of WoW or even Blizzard?


You have to consider the vast amount of time and detail spent designing the dungeon versus the ridiculously small portion that will ever see the most or any of the instance much less Kel.
You also have to consider the amount of time, money, consumables spent, and effort for gear that will mostly be replaced within like a month of TBC coming out(assuming hardcore raider=hardcore leveler). Was it worth it? Would Blizz have been better served coing up with a less consumable intensive and smaller instance similar to AQ, that has 2 bosses that even many Naxx guilds havent spent much time on?


My perosnal opinion is yes, Naxx was an overly bloated project given the timeline leading up to the expansions release and I'd imagine the execs at WoW and Blizz in general will hopefully not make the same mistake of spending such an incredible amount of time catering to an incredibly small portion of their player base.
#50 - Oct. 19, 2006, 10:06 p.m.
Blizzard Post
Like any good parents, we love all of our dungeons equally. They're all unique and beautiful snowflakes who have made their parents proud.

There's no reason why we would regret creating additional content that people have obviously enjoyed. Even if it was never released the creation of Naxxramas taught us something, helped us to develop new technology, and take encounters in new and interesting ways. It's easy to say something is a waste of time from a consumer view if the importance of it is diminished, but from a creation aspect the act of creating is never a waste of time if not purely for the sake of experience. That experience is going to help us push ourselves further and design better dungeons and encounters in the future. I can guarantee that lessons learned from Naxxramas are directly and positively influencing the design of dungeons in the expansion, making them better than they could have been had we not bothered with Naxx.

Are people in there right now, playing with friends, having fun, getting cool rewards?

Mission accomplished. That's really all that really matters.