The Sorry State of Mining.

#0 - Dec. 20, 2007, 5:37 p.m.
Blizzard Post
Hey,

I just felt the need as I ride in circles in the Hinterlands... Tanaris... Searing Gorge... Etc... Grinding Mithril, in any event, to make a post to get one single question answered.

Why is it so hard?

No other gathering profession has the same problem as miners - That is, you will have a very difficult time outleveling Skinning or Herbalism, especially Herbalism. Heck, I was a 370 herbalist before I set foot in outlands. Presuming you skin mobs you kill... Well there are beasts everywhere. Mining nodes are rare. They give one skill up, but you have to cast 3 times... And each time you get one ore. NO OTHER PROFESSION HAS THIS PROBLEM. And furthermore, nodes for either of the others are ridiculously easy to find, and you get 3 or however many per extraction.

Furthermore, both jewelcrafting, engineering, and to a much greater extent Blacksmithing require copious amounts of these materials... I note blacksmithing, because the last few points (360-375) are almost impossible, and you can literally spend a whole day farming to get one (Which is fine, cause being a blacksmith sucks anyways).

QQ.
#15 - Dec. 20, 2007, 5:48 p.m.
Blizzard Post
So, to sort of break it down to a single issue, you want more ore nodes. What do you think that might effect; what sort of impact would that have on the game?

Or maybe you meant this: http://forums.worldofwarcraft.com/thread.html?topicId=3547667556&sid=1&pageNo=7#128
#57 - Dec. 20, 2007, 6:07 p.m.
Blizzard Post
Q u o t e:
I'd say just make it one hit, and loot...not multiple casts. We really don't share nodes anyway, and no-one shares hides to skin or flowers to pick per flower or carcass, you just trade off nodes.


So you save 8 seconds per-node or so? I don't see that actually making any difference. It's just a feel thing, we like having differences between the gathering professions and how each one feels. One you're picking all the leaves off a plant, another you're chipping away bits of rock and pulling out gems and ore.

Q u o t e:
More nodes would mean....

....that Black Smithing wouldn't make me want to blow my brains out every other day.

Just maybe that would be a good thing.


Well, technically speaking if more ore was coming in, most likely everything would have to be raised in their ore/bar requirements so they cost relatively the same to make. I doubt we would allow a flood of ore to come in with no counter to adjust for it. In the end the outcome of more nodes would pretty much amount to your bags filling up faster.
#128 - Dec. 20, 2007, 6:40 p.m.
Blizzard Post
Concerning there being some leveling bumps for mining nearing the end of pre-BC, it's planned to be smoothed out along with other professions. Some professions have already seen changes in this regard, and we're certainly planning to continue them so that there's no need to stop leveling, go back and a zone, and do circuits until you're caught up. That really shouldn't be necessary, and yes, isn't fun.

In general those changes mean lengthening the amount of time each type of ore would give skill ups, so that you can consistently get skillups or even go a bit beyond where you should be for your level before you have to move on, smoothing the transitions.

Maybe that was really the main issue and spawning some lesser complaints, I don't know, he never came back to post again.
#146 - Dec. 20, 2007, 6:54 p.m.
Blizzard Post
Q u o t e:


You were kind of harsh to him, I'm not surprised he didn't come back. Even if his concerns were 100% off the wall(which they weren't), his frustration is still real. Getting shut down in a condescending manner by a blue...that's got to hurt.


It was sort of a rhetorical question I suppose, but it wasn't intended as condescending. I was trying to open some dialog, getting people to think about what they're actually asking. If it's too painful to find out that your suggestion is horrible or your concern is unfounded, then it may not be the best idea to post them publicly.

Coming to the forum and opening a dialog with us and other players, trying to understand why things are the way they are, see if there's any way they can be improved, instead of just assuming you know everything and how everything can be solved, goes a long way.