#0 - Dec. 19, 2007, 7:29 p.m.
everything a player needs to progress within a game (WoW) should be provided for in-game.
discuss
Q u o t e:
i do. i think the need to use mods is evidence of a flaw within a game. no game should require one to have to use mods in order to achieve certain goals.
everything a player needs to progress within a game (WoW) should be provided for in-game.
discuss
Q u o t e:
I find it surprising Drysc that Blizzard would take a few mods that are very in-depth things, such as an aggro meter, and would have an interest in providing that information in game. Which makes me wonder if that feature will even be as specific as what we have.
Any info you can give us?
Q u o t e:
I think a reliable threat meter would be the best mod that the development team could possibly integrate. The user-made mods do NOT have access to threat information. All they do is estimate threat based on known formulae, and sometimes this goes wrong, or provides you with an innacurate picture of where your threat is at.
Threat is internal game information that isn't available to us. Healing threat is a particular sticking issue with the current threat meters.
Q u o t e:
What's weird to me is when the mods found on curse are better than the versions actually implemented into the game. It seems that Blizz should be able to do a better job with the money, staff resources, and inside game design information they have (no only that but the ability to change the game to work in a mod).
It seems like the modders often do more with less.
That's not to say WoW isn't brilliant work, because it is...
What I'd like to know is if you ever contacted a modder because of their work and brought them into your company...