#12 - Dec. 9, 2007, 4:24 p.m.
Q u o t e:
Stop feeding the public with this stupid crap.
There are a
plethora of mitigating factors listed within the provided threads, Telitzp; if these particular contributions bore no effect on one's estimated and calculated honor, I would not have included them.
To reiterate—
Mitigating Factor #1:
http://forums.worldofwarcraft.com/thread.html?topicId=3269178255&pageNo=1&sid=1#7
Q u o t e:
Battleground Daily Quests ("Call to Arms:") are currently awarding more honor than intended, Eriul; while the documented increase is only typically double (~850), some cases have suggested that estimated honor totals—located in your "Today" column—can stack multiple times (bearing consecutive zonings or log outs). During calculations, this additional honor is corrected by our system's scripts, allowing many players to believe that they've, in fact, "lost" points. Known issue, looking into it. :)
This one is fairly self-explanatory, but I'll elaborate further.
To wit:
Player A wakes up, ready for an entire day of honor grinding. Learning that the battleground Daily Quest is for Arathi Basin, Player A queues for AB; uncertain of queue times, Player A also signs up for AV,
and EoTS (why not?).
Player A lucks out! The queue time for AB is roughly only five minutes, with EoTS following closely at 15. Player A enters AB, kicks some serious butt, wins, re-zones, turns in quest and—
voila!—an additional 419 honor. No sweat. Player A thinks to his or herself, "Man. This is awesome."
While musing, Player A is then immediately prompted to enter EoTS; he or she zones in and immediately begins with the normal mass slaughter, though fails to realize that another 419 honor has been stacked into the estimated "Today" total. The same occurs when Player A zones back to the initial queuing location, now bringing his or her BG daily-provided honor total to about 1260—840 of which was not legitimately earned. Player A pays no attention, merely attributing this increase to leet pwning skillz.
The next day, Player A notices that his or her current total is about 1k short of the original estimated total. Dismayed and confused, Player A submits a petition and receives the explanation provided herein.
Make sense? :)
Mitigating Factor #2:
http://forums.worldofwarcraft.com/thread.html?topicId=2035718802&postId=19943989270&sid=1#3
Q u o t e:
If you happen to accrue honor during daily calculations, Morinzafer, there is a very large chance your honor will not display appropriately within your PvP tab the following day, as issues can arise with our internal calculations should the associated processes be interrupted with incoming data. While these issues may prevent your day's honor total from appearing as it should, this does not mean your honor has disappeared; it's merely not displaying as intended. If you refrain from PvPing during calculations the following evening (tonight, as it were), your combined daily totals--Yesterday and Today--should show up accordingly the next day.
You've reported in the past discrepancies of nearly 3,000 honor, Telitzp; the particular report to which I'm referring, ironically, was submitted right after calculations for the evening concluded. As a means of corroboration, I was able to verify that you were, indeed, actively PvPing during the time tabulation scripts were run—roughly 8:00GMT to 10:00GMT. This did not prevent your honor from rolling over correctly; merely, it disallowed the correct total from being displayed within your PvP tab (both your "Current" and "Yesterday" slots).
The condition of this specific concern is that, in order for one's honor to display correctly, one must refrain from participating in any honor-gaining activity the following evening. The most efficient time to cease battleground queuing is approximately 12am.
Mitigating Factor #3:
http://forums.worldofwarcraft.com/thread.html?topicId=2035718802&postId=19943989270&sid=1#3
Q u o t e:
At the beginning of the day, a player, if killed for the first time, is worth--let's say--a full ten honor points. Each time this player is killed, the amount of honor points awarded at the advent of his or her death is decreased by 10%. This said, the second time this player is killed, he or she should only be worth 9 points; the third time, 8 points; the fourth time, 7 points--and so on and so forth until the player awards no honor points and is no longer considered an honorable kill.
At present, such diminishing returns are not being considered in estimated daily totals. That is, each time a player is killed, your "Today" total will increase by the full ten points, regardless of the player's actual worth; however, daily calculations will account for this intended loss, often bringing your actual total down from its prior estimate.
While diminishing returns may not account for the thousands of honor reported "missing," their inclusion can and will toggle one's total—likely lessening one's calculated honor from his or her original estimate. Many are wont to discredit this particular factor, simply because its effect seems so immeasurably small; nonetheless, when one is able to accrue 3, 6, 10 thousand honor per day, there exists a fairly large chance that one is encountering the same players over and over and over and over and over and over, not only bringing said players' worth in honor to zero, but artificially padding one's estimated total indefinitely.
I hope this allows a bit more clarification, my friend, while effectively negating any belief that we are simply attempting to hoodwink our player base out of well-earned honor. If there's any further elucidation that I can provide, though, please let me know.