Shat: A mistake to avoid in WoTLK

#0 - Nov. 28, 2007, 12:38 a.m.
Blizzard Post
I'm trying to work out after the horrible lag of IF and Org the devs decided it was a good idea to make one major city for both factions in TBC... and populate it with annoying NPCs in the most traficed areas (move those damn guards near the stupid flightmaster already!)...

Avoid this error in WoTLK...
#60 - Nov. 29, 2007, 3:11 p.m.
Blizzard Post
As always, we're taking into account many things in the design of Wrath of the Lich King. We continue to learn and improve upon things and also like to make sure we're pushing to give a different take on various elements including how city hubs work and the flow of the population. As you may know, in Wrath of the Lich King, unlike the Burning Crusade that only had one point of entry, there will be two areas that can be entered into where players can begin questing.

I understand that players have a lot of concerns about what we have planned, but we really are being careful to take into consideration everything from lag, to population density, to lore aspects and more. We'll keep giving information out as we have it to give and as we're ready to discuss it.
#84 - Nov. 29, 2007, 3:33 p.m.
Blizzard Post
Q u o t e:


Cool. That said, it's been awhile since something other than screenshots was added to the WotLK site. How about some new bones to throw to these wild dogs?


All things in good time my friend.
#86 - Nov. 29, 2007, 3:35 p.m.
Blizzard Post
Q u o t e:


/zzzzzz


*slaps* Ooops.. sorry .. You sounded like my alarm clock. :(