#1 - Aug. 18, 2011, 6:35 a.m.
To me, Transmogrification presents the most exciting feature in a long time; the ability to distinguish someone's Class by appearance. However, if any Paladin can run around looking like a Death Knight or Warrior, or the other way around, it kills a tiny piece of what's so cool about this.
***HOWEVER***
When it comes to non-Class designs (it... anything that isn't a Raid or Dungeon set, or design based on those), I'm all for those being free-range. Death Knights certainly aren't the only ones who enjoy being clad in skulls and spikes. and there are certainly a great many items in the game that use varying visual styles, but don't belong to a set. and the same applies to every armor-type.
The idea, simply, is to make sure each Class maintains a bit of its "flavor", and a lot of that is in their visual presence. It's the reason I loved raiding in Vanilla, and it's something that's slowly eroded away until now, which I literally cannot tell what Class someone is by looking at them. This new feature has the potential to change that, but only if you restrict Class-based designs to those Classes, not just the stats themselves.
