TO EVERYONE who loves the new talents!

#0 - Sept. 25, 2006, 10:58 p.m.
Blizzard Post
I am re-editting this post. I began with a statement that led to several replies (to many issues) from the lead designer Kalgan.

This post (for those of you who care to read the 20+ pages) has many side arguments in it.

Let me say that The talents and abilties that were given to druids are acceptable with a few minor tweaks needed.

This thread isn't about the new talents so much (I know, it's a misleading title eh?) as it is about the raid desireability of moonkin, bear, and cat forms.

I (and I hope I speak for many druids) do not so much wish to do equal damage/tank just as good as the parent classes so much as I desire to walk into a raid as something other than a primary healer and be wanted. I am not saying I should not be expected to heal, but I shouldn't be expected to heal full time as a 41 point feral or balance spec.

This is all I am saying. I have no ideas about what should be added, what needs to be changed, etc. I leave that in the hands of other players and the developers.

If you'd like more detailed descriptions and arguments of what I'm asking for read pages ~14 - 21. There are several posts that speak about the issue at hand.

Kalgan, if you happen to return to this post I'd like to shout out a big thank you for taking the time to speak with the druid community today. I hope that we haven't offended you with our enthusiam for this great class.

Continued in Nude's post

#77 - Sept. 26, 2006, 1:06 a.m.
Blizzard Post
Q u o t e:


QFMFT


You know, agreeing with yourself on three different characters (yes, I can see that Envied, Nude, and Poetry are all on the same account) isn't actually helping your case.
#147 - Sept. 26, 2006, 1:34 a.m.
Blizzard Post
Q u o t e:


All I want is for Lacerate to be an instant attack that does not reset the swing timer. That is my case. See my most recent post for the rationale.


It is an instant attack that does not reset the swing timer, the web preview is being updated to reflect that.

As far as the other concerns expressed in this thread, I think it has been pointed out by many players in this thread that there are quite a few new talents that are intended to improve the viability of balance and feral druids in raids.

I'm certainly keeping an eye on the feedback here, but I also recognize that some of you won't be satisfied in this respect until the mechanics are so heavy-handed that balance and feral druids become outright required for raids (which isn't likely to happen).
#171 - Sept. 26, 2006, 1:47 a.m.
Blizzard Post
Q u o t e:


We don't want to required in a raid, we want to have as much viablity in a raid as a healer than as a feral or balance.


I get that, and I want feral and balance druids to feel wanted in a raid as well. I'm trying to point out that I firmly believe that with the new talents/spells, these builds will be wanted more than they previously were, not less.

If you come accross as not recognizing that there are a number of talents/spells that are intended to do just that, and instead accuse us of not wanting feral or balance druids to be viable in raids (not that you specifically made those accusations), then I'm going to be inclined to believe that the mechanics would have to be such that those builds would be required in raids in order for you to feel merely wanted in a raid.

#215 - Sept. 26, 2006, 2:16 a.m.
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Q u o t e:


This is where you fail, until Balance and Feral Druids are required on raids they will continue to be excluded from end game guilds and end game content. Any guild will pigeon hole us into a healer role.

Further, to even say "heavy handed" is necessary to impart a quality of required isn't fair. Heavy handed mechanics would put Druids into raids at the exclusion of other classes. Fair mechanics that require Druids would simply put them on equal footing/desirability as ALL classes deserve.

But flat out, hands down, 100% proven in multiple MMORPG's unless you have an element that requires a class it will be excluded in favor of min/max classes. Think Thanes + DAoC if you need an example.


Frankly, I don't think it's this black-and-white. In the world of theorycraft, guilds min/max their raid compositions "perfectly". However, the reality is that raid composition can vary pretty significantly (if the guilds that have beaten Naxxramas are any indicator), yet still be successful (ie: one guild beating Nax with 1 hunter, another with 6 hunters in the raid).

I believe that the class mechanics need to get you to the point where raids can choose their participants based on the skill of the player behind the controls, rather than based on the mechanics themselves, despite the inevitability of class preferences (not to be mistaken with requirements) that are not only based off the class' mechancis, but also on the encounters themselves.

Now, while it may or may not apply to this particular case, I've found that time and time again, players mistake being excluded from raids as a failure of the class, when the reality is that the officers responsible for selecting players are excluding the player based on either that player's skill (but they often don't actually say this to the player in question) or other "human factors".

#226 - Sept. 26, 2006, 2:23 a.m.
Blizzard Post
Q u o t e:

So it's ok for mages, rogues, warriors, priests, paladins to be outright required. It is ok for resto-druids to be (almost) outright required but it's unimaginable for feral or balance to be that way... Why?


So, by that line of logic arcane, fire, and frost mages, combat, subtlety, and assasination rogues, shadow, holy, and discipline priests are all required? Right.
#328 - Sept. 26, 2006, 4:28 a.m.
Blizzard Post
Q u o t e:


A question for Kalgan.

Can you please tell us how lifebloom will work with +healing and if regrowth can work in tree form - answering these would help me understand the talents and spells better. Thankyou in if you have taken the time to read this.



Currently, Lifebloom gains a little more than half of your +healing bonus over the course of the HoT, and also gains a bit more then 40% of the bonus at the end (on the "healing bomb" part of it).

To answer your other question, regrowth can be used in Tree form.

As far as the concerns with Maim breaking on taking bleed damage, we're currently planning on getting it to work such that periodic damage (bleeds, dots, etc) don't break the effect.
#501 - Sept. 26, 2006, 11:19 p.m.
Blizzard Post
Moderator note -

The forums auto-locked this thread at 500 posts. I've increased the capacity to allow more discussion on Kalgan's visit.