#200 - July 1, 2011, 12:16 a.m.
06/30/2011 02:17 PMPosted by
Sariisa Still unsure what that means regarding the final raid (i.e. Deathwing). Do pugs not get to see him until the next expansion is released? (Not saying whether that's a good thing or not, but personally I enjoyed getting to Arthas on some of my alts without spending near as much time as I did on my main.)
In ICC we had a stacking raid buff over time which gradually made the content easier. Not saying we’ll do that exact thing again but the philosophy was around even then that everyone who wants to can eventually see the content, but it’s going to take very organized groups (which typically means raiding guilds) to see the encounters first.
So casuals will constantly be a tier behind for the rest of the life of this game? If that is what is actually coming out of your mouth I'll save myself the time and unsub now. What a piss poor vision for your game. There are normal and heroic versions of raids for a reason. That heroic difficulty was implemented so that the two segments of the population (casual and hardcore) would both have something to do. You are now bifurcating the raiding population AGAIN, by telling casuals that they have to run around in the left overs.
Trying to label all of our players as “casual puggers” vs.” hardcore raiders” is ridiculously simplistic. Among raiders there is an enormous diversity of players. There are those who will raid virtually every night when new content is out, to guilds that raid once a week (and even then will cancel raid nights fairly commonly). If you must try to label raiders, you’d be closer to the Blizzard model if you said normal mode is for organized raids, heroic mode is for more hardcore organized raids, and the previous tier of content (and Baradin Hold) is targeted for pick-up groups. Also consider that even within a raid zone we try to design easier bosses (usually near the front) and more challenging ones (usually at the end) which can help blur those lines and offer smoother transitions for each category.
Overall, we think you’ll have a better experience playing World of Warcraft if you play with friends, either existing or those you meet in game. WoW, while much more solo friendly than most older MMO games, is still intended as a multiplayer game. We provide features like Dungeon Finder for when playing with friends isn’t possible, and as we said above, we’d like to offer more features like that.