Casual Raiders Suffer.

#1 - July 1, 2011, 6:21 p.m.
Blizzard Post
No matter what Blizzard says, making new raid tiers undoable by pugs is total garbage. Personally I have absolutely no problem doing older raids, but seriously is making the first 2 or 3 or maybe 4 bosses of a new raid easy all that much to ask? Nobody's losing anything! There's gonna be no burnout and many wow players don't have the time to get into real guilds to raid. I mean think about it ... right before the next expansion, all casual raiders will be stuck in the patch before that one... we won't even get to experience a little bit of the deathwing raid... That's not fair at all. Come on Blizzard making one or two bosses easy to even gear up higher up raiding guilds isn't asking much!
#2 - July 1, 2011, 6:22 p.m.
Blizzard Post
What's a "Casual"?

Edit:

I personally don't think you know the meaning of suffering. Not even in a video game mindset. Suffering isn't, doing raid content one patch behind better raiders. Suffering IS, not able to raid PERIOD.

So goes my story. I wouldn't consider myself casual. I'm working on my 4th T-12 peice and I was lucky enough to get an awesome trinket during a trash run. I have the Zuls on farm and got the "Barely made it" acheive last night. I think I'm a pretty good player personally but I couldn't raid for the longest time.

Why, you ask? Because I didn't hit 85 until last week and any pug raids require you to have the acheive. The Item level I don't. I am very capable of getting gear thanks to VP and JP. It's the fact that I need to have raided to start raiding. Even most guilds would ignore you unless you have T-11 exp. Even with the nerfs people still require acheives.


So my friend, I would LOVE to raid even if it was 3 patches behind everyone else. I just want to raid. Since raiding content only 1 patch behind seems like suffering to you I have to say that you should be happy that you are raiding at all because some of us are still not that fortunate.
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#74 - July 1, 2011, 10:02 p.m.
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No matter what Blizzard says, making new raid tiers undoable by pugs is total garbage. Personally I have absolutely no problem doing older raids, but seriously is making the first 2 or 3 or maybe 4 bosses of a new raid easy all that much to ask?

We actually do have a measurement of sorts in place like this. It might not be to your expectations if you want to successfully pug half of the bosses during the first week they're available, but it's worth mentioning it does exist.

Whenever designing a new raid dungeon, we have a basic 1-5 scale we use to rate each encounter in terms of complexity. While complexity may not be synonymous with difficulty in some cases, it is in most. So for an example of what we're looking at, every encounter in Molten Core would be a 1 on our scale in terms of complexity, while bosses like Cho'gall and Sinestra are each considered a 5. (For an example of when a complex fight might not translate into difficulty once the mechanics are known by the raid, Flame Leviathan is also a 5 -- there are a LOT of mechanics in that fight.)

So, using those few examples, I'll say we try to create the raids of today with the average complexity of all boss encounters dialed in around 2.5. We have to balance out the really complex encounters with encounters which have more simplistic mechanics. Again though, that doesn't always mean they're less difficult.

To define complexity, we're talking about all of the spells, abilities, scripts, or mechanics triggered during each fight. So if you look at a boss like Lucifron (1) in Molten Core, there are fewer than 5 mechanics in the whole fight. Meanwhile, Beth'tilac (5) in the Firelands has well over 100 mechanics (not just spells and abilities, but triggers for webs, adds, etc.).