When will BG's be fixed, and more?!

#0 - Oct. 22, 2010, 4:38 a.m.
Blizzard Post
Seriously, when the hell will battlegrounds be fixed? I am sick of death of every random being AV and it being 5 vs 40.

I hardly doubt that the other 35 people magically click cancel every single time.

We still have random crashes, the cog of death is still alive and well. Inappropriate acronym removed are we paying you for? take the servers down, get this fixed. And pay attention next time on the PTR when people report bugs before putting them live.
#2 - Oct. 22, 2010, 5:08 a.m.
Blizzard Post
I'm looking into the issue that you're reporting battlegrounds being severely unbalanced. I may not be able to get back to you on that right away, and it may be better posted in our Bug Report forum, but I'll see if I can forward it on appropriately regardless. >^.^<

Q u o t e:
take the servers down, get this fixed. And pay attention next time on the PTR when people report bugs before putting them live.


You might benefit from reading a post I've made quite recently in another thread. Particularly, this analogy:

Q u o t e:
Allow me to get geeky here: Say I'm a game master for a table-top game. I've taken a lot of time, weeks, months even, to write out an adventure for a group of players. I've put twists and turns everywhere, thought out and written out multiple story lines and tangents and endings, even come up with my own rules for every possible situation I could think up.

No matter how much I think about it, or how much time I spend on it, I cannot account for the minds or machinations of the 4-6 players that sit down to play that game. Someone will come up with a tactic I could not have imagined. Or someone will turn the story on its head and go in another direction I could not have possibly anticipated. This is because I am not one of those 4-6 people - they think differently than I do, and operate differently from the way I do.

Programming can work a lot like that. You can put in all these variables to account for what should happen, but no programmer is able to account for what will happen. As familiar as you may be with hardware OR software, things can pop up that you didn't expect because you didn't think it was a possibility.

The best choice in that situation is to be flexible while trying to maintain an environment that is still playable and enjoyable. You don't want to stop the game until you can come up with something to fix it - you improvise a bit in the mean time (similar to providing available work-arounds), and sometimes that's obvious to your players. But you're still trying to work on a way to make it all fit together in the end.


You can read the whole thing here.

http://forums.worldofwarcraft.com/thread.html?topicId=27387870430&postId=273950655615&sid=1#38
#6 - Oct. 22, 2010, 5:38 a.m.
Blizzard Post
It does look like there are some active, known issues that may be contributing to this, though I'm not certain that this issue has been brought to attention in quite this phrasing, if that makes sense.

As I mentioned, I forwarded along the information, but I believe my contact in particular may be involved in the Blizzcon festivities (as will those of us who post here on the CS forums), so I'll be pursuing more than one venue of contact.

Twiddis, the analogy was originally created to encompass many different issues, but I would uphold it for this situation. Numbers, while concrete things in a profession like engineering, act a bit differently when it comes to programming. I do not admit myself to be a programmer, but I've been around a lot of that crowd where they are trying to make an object react one way, and their normal method doesn't work from a logical standpoint. There's a certain creativity that's applied to programming too, and I think that's something that those who don't program may not often realize is a variable in the equation.
#9 - Oct. 22, 2010, 5:56 a.m.
Blizzard Post
My analogy does cover your point, Steelforge - as I mentioned, I would not stop a game of 4-6 people because of one person's idea that derailed the game. I'd try to keep it going for everyone involved, and work to have a happy end to the campaign for all.

Sorry if that was not made very clear.
#11 - Oct. 22, 2010, 6:27 a.m.
Blizzard Post
I actually received news much more quickly than I anticipated!

They are, indeed, already aware of the issue and steps have been taken to correct it. Likely, it will require a full restart of realms to fully implement, but it's being worked on. >^.^<
#14 - Oct. 22, 2010, 6:45 a.m.
Blizzard Post
Q u o t e:


Would I be right (and overly hopeful) that it will be apart of tonights rolling restarts? or are we looking at next server down?


I'm not one hundred percent certain, so it could honestly be either. Crossing my paws that tonight's will be it!