#0 - Sept. 14, 2010, 8:49 p.m.
My priest: 1426 resilience.
LIVE:
15.13% less chance to be critically hit
33.00% less critical damage or mana burned
30.25% less damage taken overall by players, pets, minions.
4.0.1:
20% less damage taken overall by players, pets, minions.
Now I understand that the change is going forth so that critical hits become more viable, etc.
But why did damage taken overall go down as well? Surely this number should be boosted not lowered!
Something like
1426 resilience = 30% less damage taken including crits would be more like it.
Right now in 4.0.1 Resilience just feels terrible and not even worth having over PVE gear.
Furthermore PVE Gear on the same levels is sporting more Stamina than PVP gear!!!
Now I know things aren't final, and are still in testing. So be it. But please oh please don't make the current resilience go live, not with 30k health pools and people nuking others for 6-16k damage with ease (4.0.1.)