Demonic Empowerment Change 12942

#0 - Sept. 10, 2010, 2:13 a.m.
Blizzard Post
"Demonic Empowerment now instantly heals the Imp for 30% of its total health instead of increasing its spell critical strike chance. No longer increases Felguard's attack speed."

Laptopgun's Rules of Demonology:

Rule 1 Primary skills are things that you get when you spec into a tree. They're passive abilities that only that tree gets. Demonology gets a Felguard. With the Felguard's new shiny toys (felstorm, axe toss stun, legion strike MS) and higher health pools, he is the dominant choice for Demonology. Not having him out is like saying "I don't want to use my primary skill.

Rule 2
Demonic Empowerment isn't even reachable by Affliction or Destro. And there is rarely ever a use for a Demonologist to use any other pet. If there is a time to use a pet, it's usually going to be the voidwalker for the shield so you don't die. But then, he's worthless and you want your Felguard back out again. Using a soulburn or wasting cast time on a pet you're only going to have out for a couple seconds isn't a smart idea when the reward isn't that great.

Rule 3 Demonic Empowerment's only good effect for Demonology was the 20% attack speed increase for the Felguard, the pet you will have out 90% of the time, if not always. Removing a buff to a primary skill for a 30% health restore on a pet that doesn't help, support or even matter for Demonology is just... well... no offense, but it looks like you're just changing talents for the sake of changing talents now.

This change just doesn't make sense, despite the development team trying to make all warlock pets usable in situations for every spec. For affliction and Destruction, it's a little easier to swap pets. For Demonology, you're hurting yourself more than helping when you swap pets.

For those who don't know, here are the other effects:

Imp: Restores 30% of the imp's total health.
Void: 20% maximum health increase, 20% more threat generated from attacks and spells.
Succubus: Causes her to be 'PvP trinketed' and vanish.
Fel Hunter: Removes all magic effects from the Fel Hunter.

I understand what they're trying to do with the imp and fel hunter's offensive/defensive dispel, but sacrificing a soul burn or casting for 6(5 talented) seconds isn't worth 1 dispel. Once you use the other pets' utilities, you want them gone and your Felguard back.

Another thing that kinda confuses me is the change on Dark Arts. It now increases the damage of Legion Strike by 15% instead of empowering demonic frenzy. This I think is a bad change, because Legion Strike's damage is shared between all the targets it hits.

So if Legion Strike deals 4k damage, you'd deal 4,600 damage if you specced into dark arts. If you hit 2 targets (because someone happens to be standing by your Felguard) the damage then becomes 2,300. Between 3, it becomes 1,150.

It's kinda silly. There's just a few backwards changes that don't really make any sense. I would have mentioned the Decimation phase for the new way to proc molten core, but there's already a thread on that.
#4 - Sept. 10, 2010, 3:54 a.m.
Blizzard Post
Demonology can be "the Felguard spec!!!" without you removing every other demon from your bar. Use the Felguard when he is better. He won't be better at everything.
#39 - Sept. 10, 2010, 7:08 a.m.
Blizzard Post
Q u o t e:
A Demonologist isn't a Master of Demons, hes a Master of Felguards.

Thats the direction Blizzard decided to go with the tree. Please stay focused on your choice and create talents that support that choice.


Not really. It's not the Felguardian spec. We want Demo to use a variety of demons. The Felguard is quite powerful, particularly when you need to AE, but his damage won't be miles ahead of the other demons.