Actual videos of level 85 healing on beta

#0 - Sept. 10, 2010, 10:52 a.m.
Blizzard Post
PALADIN
Grim Batol
Part 1 - http://www.youtube.com/watch?v=CbepmXc9lmM
Part 2 - http://www.youtube.com/watch?v=UKOKijsbF8
Part 3 - http://www.youtube.com/watch?v=2t4yTiNJPiI

Halls of Origination
http://www.youtube.com/watch?v=-pnPKFwlmeI

Grim Batol
http://www.youtube.com/watch?v=yaPOwVJ7Zqs

HOLY PRIEST
Halls of Origination
http://www.youtube.com/watch?v=B8L-bxi7jr8

Anyone have any Druid or Shaman?
#65 - Sept. 12, 2010, 8:50 p.m.
Blizzard Post
Q u o t e:
They wont get it until Cata goes live and the masses start to understand these horrible nerfs. LFD will be dead for months until the changes are reverted, this is the current lifeblood of this very aged game. PUG raids will be completely dead also, which will also chase more players away. The backlash on the forums will be epic beyond any nerf that has ever reared it's ugly head in this game.


You think we'll see epic forum backlash because dungeons are too difficult? I think that might be a nice change of pace personally. :)

If you really like easy content, why weren't you posting during the past couple of years when so many players were opining that the content was so easy that they never had to use half their abilities nor take talent builds or gearing seriously?

Besides, the normal dungeons won't be that challenging. You'll see the same old faceroll posts you see today. The heroics and raids will be a bit more challenging than players are used to, and to be fair, something many players were asking to be changed.
#70 - Sept. 12, 2010, 9:17 p.m.
Blizzard Post
Q u o t e:
Honestly, I'd feel a lot better about mana mattering if replenishing it outside of combat wasn't such a damn chore.

It's relatively easy for us to make mana regen once combat ended fairly quick. We like for them to be some drinking downtime, but it doesn't have to be every pull.
#72 - Sept. 12, 2010, 9:29 p.m.
Blizzard Post
Q u o t e:
For all the bluster, I wonder how many unique accounts across the game are Kingslayers, even with the 30% buff? Sometimes people just like to talk a big game, but can't walk the talk. I don't see many people running/PuGing Ruby Sanctum all that much anymore on a highly populated server, for example.


You are correct that a lot of players moan about things being too easy without having seen the content personally. We definitely place less emphasis on their feedback than on people who have actually tried those encounters.

The hardest encounters of LK were harder than anything we've offered before. And honestly, that point isn't often in contention. I think what surprised players is say how far they got in Naxxramas on their very first night, without a lot of planning or gearing, or how they managed to kill 2-3 heroic bosses on their first night of a new heroic wing being opened in Icecrown (though to be honest, fighting a boss for weeks on normal mode first definitely exacerbates that phenomenon).

We'll continue to offer some content for the cutting-edge progression raider. There is an encounter in Bastion of Twilight for them. But we also think true pugs shouldn't be stumbling their way through encounters they've never seen before, at least without a very strong or experienced leader.

To use my own guild as an example, in say the Serpentshrine days, we'd take a few weeks to master a new boss. I could probably count the number of time we got two new bosses on one night. I think a progression rate like that feels better to a lot of players. You spend time in between raid nights discussing what you could do differently on a tough boss, but then celebrate each victory.

A heroic dungeon doesn't need to be quite so brutal, but it still doesn't seem bad if you wipe on a new boss 2-3 times before you figure out a solid stragegy and everything falls into place. A lot of players love that puzzle-solving aspect of the encounters. It lets them exercise their mind, creativity and knowledge of game mechanics. When you can just overpower the boss and ignore the encounter mechanics, then a lot of that is lost.