#0 - Sept. 2, 2010, 2:58 p.m.
Prime Glyphs
Crusader Strike - Increase critical strike chance by 5%
Divine Favor - Increase Duration by 10 Seconds
Exorcism - Your Exorcism Casues [sic] an additional 20% of its damage over 6 sec.
Hammer of the Righteous - Increases the damage of both the physical and Holy components of Hammer of the Righteous by 10%
Holy Shock - Increases the Critical Effect Chance of Holy Shock by 5%
Judgment - Your Judgements deal 10% more damage.
Seal of Insight - While Seal of Insight is active, the effect of your healing spells is increased by 5%.
Shield of the Righteous - Increases the damage of Shield of the Righteous by 10%
Templars Verdict - Increases the damage of Templar's Verdict by 63220s1%
Word of Glory -Increases the Healing done by Word of Glory by 10%
Major Glyphs
Beacon of Light - (same - Extra 30 seconds)
Cleansing - (Same - 20% cheaper)
Consecration - (Same 2 seconds longer and cooldown)
Dazing Shield - Your Avenger's Shield now also dazes targets
Divine Plea - Your divine Plea provides an additional 5% of yoru total mana.
Divine Protection - Removes the physical damage reduction of your Divine Protection but increases the magical damage reduction by 20%
Divinity - (Same mana granted to self as much as to target)
Focused Shield - (AS hits 2 fewer targets but hits for 30% more)
Avenging Wrath - (Same, 50% cooldown for HoW during AV)
Holy Wrath, Hammer of Justice, and Hammer of Wrath - (All the same)
Light of Dawn! - Reduces the cooldown of Light of Dawn by 10 Seconds and the amount healed by 20%
Rebuke - Reduces the Mana cost by 100%
Seal of Truth - Same as Seal of Vengeance
Turn Evil - Same as Live
Minor glyphs
One for each seal (Insight, Justice, Righeousness, Truth) all reducing by 50%
Kings (same -50% mana)
Might (+20 min )
Lay on Hands - 2 Minute off LoH
Edit: missed 2 glyphs :)
Edit: apparently I did this late and missed a few.
