#0 - Aug. 21, 2010, 5:37 a.m.
Up-to-date talents:
http://www.wowtal.com/#k=.9vn.warrior
Previous thread / Inner Rage discussion:
http://forums.worldofwarcraft.com/thread.html?topicId=26435296359&sid=1&pageNo=1
- NEW THREAD!!! (This one's getting bloated)
- http://forums.worldofwarcraft.com/thread.html?topicId=26726035459&postId=267233812876&sid=1#0
- Recent changes:
Build 12942 (Codename Fluffy)
Q u o t e:
Arms
Heroic Strike is now trained at level 14. Up from level 12.
Sweeping Strikes now lasts 10 sec with a 1 min cooldown.
Improved Hamstring now immobilizes the target when you reapply Hamstring. Still cannot occur more than once every 30/60 sec.
Fury
Heroic Leap now has a 8-40 yards range, up from 8-25 yards.
Commanding Shout now gives 20 rage, up from 10 rage.
Battle Shout now gives 20 rage, up from 10 rage.
Execute is now trained at level 16. Up from level 14.
Single-Minded Fury now also let your Heroic Strike hit with both weapons.
Bloodsurge no longer procs from Raging Blow. Proc chance increased from 7/14/20% to 10/20/30%. Duration increased from 5 sec to 10 sec.
Meat Cleaver no longer increases the damage of Cleave and Whirlwind by 10/20% at all time. Proc chance increased from 30/60% to 50/100%.
Booming Voice is now a Tier 2 talent, down from Tier 5. Reduces the cooldown by 15/30 sec and increases the rage generated by 5/10 of your Battle Shout and Commanding Shout.
Improved Execute has been renamed to Executioner and revamped - Your Execute hits have a 50/100% chance to improve your melee attack speed by 5% for 9 sec. This effect stacks up to 5 times.
Intensify Rage is now a Tier 5 talent, up from Tier 2. No longer reduces the cooldown of Bloodrage.
Protection
Taunt is now trained at level 12. Up from level 10.
12857 (Codename Ninja)
Q u o t e:
Arms
Sweeping Strikes now lasts 30 sec instead of lasting 5 attacks. Cooldown not changed yet.
Fury
Inner Rage now increases damage caused by all abilities by 15% (Down from 50%) and increases rage costs by 50% (Up from 15%). Values are just inverted and this is most likely a bug.
Die by the Sword is now a Tier 4 talent, down from Tier 5.
Meat Cleaver is now a Tier 5 talent, up from Tier 4.
Improved Execute is now a Tier 2 talent, down from Tier 3.
Enrage is now a Tier 3 talent, up from Tier 2.
Protection
Bastion of Defense critical hit chance reduction now only applies in Defensive Stance.
Blood and Thunder is now a Tier 1 talent, down from Tier 2.
Hold the Line is now a Tier 2 talent, up from Tier 1.
12803:
- None
12759:
Q u o t e:
Enrage's duration is up to 9 seconds now.
Battle Stance: Increases damage dealt by 5%. Reduces damage taken by 5%.
Defensive Stance: Decreases damage taken by 10%. Increases threat by 45%.
Berserker Stance: Increases damage dealt by 10%.
Cleave was added to War Academy.
Cleave now works like HS and shares a CD with it as well. It was taken off of SMF as well.
Drums of War is now a 1 point talent that does the same that 2/2 did.
Inner Rage is learned at 83 now and is 50% inc damage/15% inc rage cost. Looks like Gushing Wound is gone for good.
Strike: 20 rage, 3 second CD. Deals 55% weapon damage. Arms tree, but doesn't have a stance requirement. Guessing this is what warriors will have at level 1.
Anyway, there wasn't a good warrior thread up that doesn't pertain to Inner Rage, so let's have a go at one. If you wan't to talk about IR, go to the previous thread.
If you have something on your mind about the trees, how we're looking so far or whatever, post it!
My thoughts:
I'd say that overall, warriors are in quite a good place atm. We're certainly looking more polished than other classes, and are doing better than we were before our first pass. That said, there are a few questions that I'd like to pose, and a few comments that I'd like to get out:
General
- It's clear that your trying to make prot-offsecing viable for PvP (gag order and shield mastery in T2). This is only really a choice for fury tho, seeing as Warrior PvP NEEDS Pircing Howl, which is still T2 fury. Conversely, a Prot PvP warrior might want to subspec Arms to get second wind or drums of war, but likewise have to go fury for PH. I know it's been thrown out there, but how about making it baseline?
Arms
- As they stand, War Academy and Lambs to the Slaughter are all fairly uninteresting talents. War Academy is just a flat damage buff to some more situational moves and LttS is really just 10/20/30% damage sometimes. LttS in particular could use some snazzing up. 33/66/100% chance to have rend tick instantly as well?
- What is the direction of Wrecking Crew? It's much weaker than on live, only proccing on MS crits as opposed to all (which realistically was 100% uptime). Also, Enrage should be unreachable for Arms, or WC should be made better than Enrage in all cases. It feels lame to have a T2 talent be better than a T6 one (especially since they are exclusive)
- Imp Hamstring, while technically less RNG biased, is now random in its usefulness. There will be times when you don't want to use the Proc, but have to because you need to HS the target, and then be left wishing you still had it. Can we get some degree of control over the proc somehow?
Fury
- The low uptime of Colossus Smash in PvP for fury could potentialy be an issue compared to Arms. How about making Imp Execute also increase it's duration by 1/2 sec.? One longer CSmash compared to Arms many but breifer ones could be exelent PvP flavor
- Bloodsurge's proc is still very short considering that slam is low priority for Fury (Below BT, RB and CSmash), and that it's more likely to proc when your using RB, which eats even more GCDs. Prehaps double the length of the proc to 10 sec?
- Any chance of making Die by the Sword also deflect the next 1-4 spells cast at you?
Prot
- Impending Victory feels clunky. Why not just make VR useable against targets @ 10/20% health, but when used this way causes a 6 sec CD or something?
- It might be me, but spending a GCD to apply the first rend for Blood and Thunder seems like it would be annoying. Also, the first part of Thunderstruck could be a hellua lot more interesting. Just sayin'.