#0 - Aug. 29, 2010, 5:48 a.m.
What could it hurt?
1. Although all of our rune-based abilities which deal damage were adjusted for the new rune system, the same can't be said for non-damage abilities (such as tank CDs and forms of utility like Strangulate or Chains), leaving them proportionally more expensive for the same effect. Will this be tackled in some manner for at least some of them?
2. Is Runic Empowerment supposed to encourage the use of IT/PS even when not applying diseases?
3. Blood Boil's single blood rune cost makes it a pain for Unholy to use (since their Unholy runes will go to SS and DnD, leaving their Frost runes out in the cold). Will this be addressed somehow?
4. Howling Blast is designed to be used in both single target and AoE, so how do you balance its damage since (in its current form) it deals the same in either scenario? Balance around one mob, and it's OP when there's several. Balance around several and it's laughable when there's one.
5. Rune Strike's as integral to tank threat as ever, but hasn't received any compensation (in terms of increased damage or lowered cost) for the global avoidance nerf of Cataclysm. Is this intended (i.e, to shift some threat from RS to DC) or will something be done?
6. Improved Icy Touch, Annihilation, Necrosis, Corrupting Strikes, and Morbidity are all passive, damage increases of the sort which were presumably meant to be eliminated - are they slated for removal/renovation?
7. Virulence is a spell hit talent for a primarily melee class. Will it get the ret paladin treatment or some such thing?
8. Icy Reach is a spell range talent for a primarily melee class. Actual casters got their range talents removed (or folded into other talents); surely we can expect at least that much considering how much less valuable ours is for us in comparison?
9. What's up with the current form of Dirge? Between Outbreak, Scourge Strike, and Festering Strike, we'll not use PS/IT/BS in 95% of scenarios, so the talent may as well have been deleted.
10. Do you acknowledge the fact that both Frost and Unholy (particularly the 2H variant of the first and the DW version of the second) are incredibly GCD capped? Easy enough to show/prove if it's in doubt, but a large issue in direct contradiction of stated design philosophy for Cataclysm, so certainly needs fixing.
11. Will Scarlet Fever get the Vindication treatment (i.e, both a single target and AoE ability applying it)? Otherwise, it makes it difficult for a DK tank to work around crowd-control when one of the most important damage debuffs breaks them! Although the attack speed debuff has the same issue, that issue is shared by all four tanks, not just beholden to one.
12. Will Unholy Frenzy get its health cost looked at? With the increased focus on personal survivability and healer mana conservation, UF's health hit seems unnecessarily high considering the buff isn't all that potent or special.
13. Unholy Presence and Frost Presence aren't quite balanced out, with the latter being stronger sans improving talents. Will this be tackled? The main issue is that UP affects your rotation so heavily that even if its superior, if there's even the slightest risk of GCD capping, we'll be better off just running in FP to open up the GCDs.
14. Blood's mastery and all that really props up Death Strikes, but then Death Rune Mastery goes and sacrifices them for additional Heart Strikes, which simply won't be worth it unless you're really needing that extra threat. Will DRM possibly be reversed, or simply removed?
15. Unholy as a whole is greatly favoring dual-wielding in its current state, due to a combination of different factors: the introduction of Sudden Doom, the easy accessibility of Nerves of Cold Steel, the buff to Necrosis, the non-weapon-dmg-related Mastery, the passive haste of UP, and so on. Is this intended?
Could always pose more, but these are the major ones presently facing the class in beta which has most testers a bit curious about what's the plan, so to speak, and thus the ones best suited for discussion.