#0 - Aug. 22, 2010, 1:24 a.m.
I'm going to post here in the dps forums because most of the changes need to happen there. But 1st, what do I mean by intelligent arrows and senseless?
Intelligent arrows: An arrow placed in the talent tree that connects an ability or talent to another ability or talent in which it is in some way associated with beyond sharing the spec school; nearly always in a flexible or globally usable way.
Sensible arrows: A middle ground between these two. As in it make sense even if it isn’t associated.
Senseless arrows: Arrows placed in a talent tree to force players along a predetermined path and force them to acquire abilities or talents that are largely situational in order to reach their core mechanics. Nearly always these talents are unwanted due to their situational nature or bloat the tree preventing the player from acquiring maximum points for sub-specing; and are placed like so to force players to get the abilities whether or not they would find any use for them.
Now, an example for each, I’ll choose a different class for each.
Intelligent arrows: Bestial Wrath > The Beast Within.
This makes sense because without Bestial Wrath there would be no effect to apply to you.
Sensible arrows: Subtlety Rouge: Blood Splatter > Sanguinary Vein
This is reasonable, they both deal in bleeds and share similarities due to that.
Senseless arrows: Dragon’s Breath > Living Bomb
Completely senseless. Aside from the fact these abilities both do fire damage they have absolutely nothing in common.
Now the senseless arrow that caught my attention and filled me with indignation when I first saw it was the Hungering Cold > Howling Blast arrow. However, the Wyvern Sting > black Arrow, Blast Wave > Combustion and Dragon's Breath > Living Bomb arrows are equally horrible. However these are just a few.
All these do are railroad players into situational abilities they may never need or want. If a player wants it, let them get it, why must we be forced into things of this nature. Why would any hardcore raider ever want Hungering Cold? It would last ½ a sec in a 25 man raid, it fails even as an OH CRAP!! button. Fervor will just get macro’d in as a trinket unless its on the GCD which would make it almost useless.
Too, too many talents are set up like this, requiring super situational or pvp talents in order to achieve viable pve functionality. Flexibility should be key, that’s what was announced after all. We lost ½ of our talent points to promote choice and fun and yet the exact opposite is happening here with talent arrows like these. This is not the way to prevent cookie-cutter builds. Instead it has the opposite effect because we have fewer points to spend as we’d like. Instead to get what we want we have to get what we don't which leaves fewer points left at the end.
EDIT: I'm not saying they arn't or couldn't possibly be useful. What i'm saying is every player is different, some will find it useful some wont, the option should be ours.